FSkeletalMeshMerge seems to remove Virtual bones

Hi

We are using SkelmeshMerging on our project via code. (not via the new blueprint node/plugin)

I recently added virutal bones to do some ik foot planting to the main skeleton.

It seems like skelmeshmerging strips my virtual bones.
Is there a way to prevent that.

Thank you.

Have you looked into SkeletalMergingLibrary::MergeSkeletons? It has options to merge virtual bones. Once you merge your skeleton, I believe you can merge your meshes using that new skeleton as your skeleton.