Strange fact, with an array property that contain 2 items, the code below always has vCount = 0 when the property is declared with UPROPERTY(BlueprintReadWrite) and vCount = 2 with UPROPERTY(VisibleAnywhere, BlueprintReadWrite).
Any idea?
if (const FArrayProperty* vArrayProperty = CastField<const FArrayProperty>(aProperty))
{
auto vArrayName = vArrayProperty->GetAuthoredName();
FScriptArrayHelper vArrayHelper(vArrayProperty, aContainerPtr);
auto vCount = vArrayHelper.Num();
}