Cloth Designer for MetaHuman is a modular wardrobe, clothing customization, and outfit management framework designed specifically for Unreal Engine 5 MetaHumans.
Equipped with a library of over 100 Cloth Templates for 4 different body types (300+ rigged skeletal meshes) and an optimized material framework, it provides everything needed to implement runtime character customization or author unique NPC outfits directly inside the editor.
Key Features
Massive 300+ Asset Library: Includes more than 300 hand-crafted clothing skeletal meshes categorized across 7 modular slots: Head, Upperbody, Lowerbody, Gloves, Shoes, Accessory A, and Accessory B.
4 MetaHuman Body Types Supported: Pre-skinned and mapped for Female (Normal & Overweight) and Male (Normal & Overweight) compatibility bodies.
Anti-Clipping WPO System: Built-in shader-level World Position Offset (WPO) body masks shrink underlying skin meshes under opaque clothing, eliminating skin poke-through during extreme animations.
Cloth Interaction & Morph Targets: Automatically reacts to clothing layering (e.g., boots trigger pant tucking morphs; helmets adjust or hide hairstyles).
Advanced Fabric & Material Shading: Multi-layer cloth shader with full control over fabric types (cotton, leather, linen, silk, wool), dirt maps, decals, roughness, and opacity masks for wear and tear.
Multiplayer Ready: Fully replicated using optimized RPCs and replicated variables for seamless dedicated server and listen-server setups.
In-Editor Designer Map & Suite: Includes an interactive UI map to preview outfits under varied lighting, duplicate presets, and use the integrated Icon Maker Utility to render 256x256 UI icons instantly.
Extensible & Data-Driven: Easily import your own custom rigged meshes and define custom exposed scalar, vector, and texture parameters via Data Assets.
Full integration tutorial: https://www.youtube.com/watch?v=zLjmOQ3_5qc