Frustum Culling


I have a question regarding Frustum culling.

I am currently working on a scene that is comprised of many different environment assets, ATM all the assets pivots that have been centered to 0,0,0. If the camera is looking at 0,0,0 will the geometry that the camera cant see be culled?


Occlusion is based on object bounds. Pivot points aren’t considered for bounds so where they are positioned shouldn’t matter.

Thanks for the reply. I was hoping pivots weren’t considered.