Frustrations..

I have to disagree with the analysis you’re doing but agreeing that frustration is a shared by 100% of the devs in this ecosystem.

Analysis :
1/ Epic has a moderation team of thousands of moderator around the world. To get all of them synced is a real challenge.
Since March/April, they started to sanction. More and more devs are getting suspended a week or more. So actions are taken against those who are breaking the rules. It’s not perfect yet, but as said above, having thousands of worker following the same guidelines require some time.

2/ Most of the recent focus about violations is about IP. Sadly Epic has no right to define what is IP infringement or not. Do we really want Epic to know which IP allows what type of usage and which don’t ? All platform manage this the same way : only upon notification. It means : Minecraft, Fall Guys, Call of Duty, … won’t be take down unless the IP owner sends a request.
Don’t blame Epic for this.
An constructive alternative would be to help Epic find alternative solution.
Just a short term solution : If you think there is an IP in a map that is no owned by the IP owner - then the map should be flagged as an advertisment. Allowing moderation to deny updates until the map is properly presented.

3/ Your goal to offer a secure career to your team is not Epic concern. Even if UEFN provides many team oriented functionalities, most of the ecosystem is more optimised for solo dev than actual teams. You can’t blame the plateform for your business model choices.
For example, at Vysena, we tried for month to do an actual studio … and yet we decided to stay as a collective of indy devs. why ? because the ecosystem is not stable enough to work as a large group (2-3+)

I don’t complain a lot on social network, but I take the time, everytime i can, to discuss with our CSM about the operational issues we have. And everytime, this person does her best to help and to share the learning of the issue to her colleagues.

On the bugs issues : we all share the same point of view in the community and i support your message on this. We should not have to rely on faith for each update. But I do believe something : the people behind UEFN are people like us, devs. So if they do what they do, it means there is something else behind the scene we are not made aware. It’s why your message is important : the more attention we bring to our perception of the state of UEFN the more devs will be able to push for more priority on stability.
So to quote all CSM favorite message “May you encounter a bug on UEFN, please do share it on the forums.” ;p

Best

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