Yes, thanks for listening. currently im in the 8th hour of something extremely stupid. I want to start developing with c++, all fine. Im used to vscode and saw u can make it work in vscode so i did all the nessecery steps, install this pack, get that extension, make this modification, add this, do that bla bla. ok it works kind of. Only to find that when u add a new class, you need to regenerate the compilecommands json file, i make a batch file for it, doesnt work, drama this, drama that.
then i though ok f it, i will use vs2022 instead, no more issues with missing includes. great, only to find, that when i add a new class i need to regenerate the vs files, or at least i had to as i had problem this, error that.
so this goes with a very nice context menu, right click the uproject file and tadaa u can regenerat the files there. NICE, except, i dont have that in my right click menu, (yes windows 11 show more options i know). so turns out my files are not associated with UE editor, i manually did that before as the isntaller didnt do that. Turns out u need a file called unrealversionselector.exe which can be easily found in the win64 folder of the engine, NICE, except, there isnt. no problem u can still do it with the bat file called GenerateProjectFiles
.bat, NICE, except there is no such file. i looked everywhere. So i verify the files via epic launcher time and time again, and it downloads sometimes something, but never those files. Turns out, when u install the engine in a differnt filepath then regular, it wont give u those files. after manually downloading the exe file and registering the assosation, restarting system etc to my big shock and everybody’s surprise, no file assosication and no way to regenerate those files. its the 8th hour now, and im completly drained.
something this simple. something so easy … its taking all i have and i am still at step 1. why is it like this?