whenever i have a ‘level’ loaded, and want to close it and open something else, i have to shut down unreal entirely and re-open it.
certainly there is a way to just close what is opened, yes?
i cannot find anything in the documentation for this simple basic function, and even the only possible thing that might actually close a level is 'grey’d out’and ‘unclickable’ for some reason.
is this a bug in unreal or was it specifically designed this way?
just want to avoid having to close the entirte program down just to open a different piece of content for once
Can you not just open another level?
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