I’m working on a game and I’m getting quite frustrated, as however I do my movement, I feel it looks janky and not what I want.
For example(3rd person): when I turn the character while idle, it rotates in place.
I’m looking to create a movement system similar to the survivors in Friday the 13th: The Game. It shouldn’t be impossible, it’s also made using Unreal.
Sorry if this is a complex question, but no online resources have helped me and asking here is my last hope.
The mechanic you’re talking about is called exactly that: Rotate In Place - You tube has quite a few tutorials on it.
Also, you can use the Lyra Starter game as an example to look at with Rotate in Place code - or the ALS (Advanced Locomotion System) on the marketplace (free section) has all of that too:
There is also a component coming to the marketplace soon that you can easily add to existing characters:
I just realised that that’s not exactly what I want.
I don’t want the character to move at all. So the camera can be rotated without turning the character.
Here’s a clip of basically exactly what I’m looking for from Friday the 13th: The Game: https://milomb.wistia.com/medias/585noja40u
While I’m running back and forth at the end, I am holding W and S, without moving the camera.
That should be how the camera behaves if you’ve based your character from the Epic Third Person Template - did you start with the FirstPerson Template?