Hello Comunity,
I have been developing an Unreal Engine Plugin using the zmq communication protocol.
For reference I have been using Ramas FRunnable Tutorial. #include “FPupilMsgWorker.h”
- FPupilMsgWorker* FPupilMsgWorker::Instance = nullptr;
- FPupilMsgWorker::FPupilMsgWorker()
- {
- Thread = FRunnableThread::Create(this, TEXT(“PupilMsgWorker”), TPri_BelowNormal);
- }
I am sending data using an event
- if (Confidence > 0.4f){
- NewPupilDataEvent.Broadcast(&ReceivedGazeStructure);
- }
Every time I close the server from which I receive the data the thread blocks at this function call
- zmq::message_t topic;
- SubSocket->recv(&topic);
I understand why the function call is blocked but I do not understand why it blocks the whole game. I also checked with the debugger that we are in another Thread.
Why is this blocking my main thread and what action can I take to avert this ?