FrozenMistDev - FMETP STREAM 6 (Asset Store Migration)

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Important/Additional Notes:
+ We are trying to migrate from Unity3D Asset Store to other store.
+ Checkout our Discord page for the latest info: -> FMSolution Discord
For new customers via FAB, please reach us for temporary license key via email: thelghome@gmail.com

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with FMETP STREAM 6, you can integrate the Live Stream feature into your projects immediately.

- Setup and testing take just 5 minutes.

- Encoder Module is the simplest way to understand how it work:

Encoded Bytes -> Network System -> Decode as Texture

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What's New in FMETP STREAM 6?

In the latest V6 edition, we migrated all the core integration with native class for each platform, which you will see the major improvement in performance.


Key changes in codecs:

-> AV1 support with real-time low latency optimisation(Hardware acceleration supported with Nvidia/AMD/IntelQuickSync)

-> VP8, VP9 support with Hardware accelerated on Android

-> YUV 444,420,GRAY GPU RGB conversion support for all platforms

-> Turbojpeg support for MJPEG super light-weight low latency stream

-> OPUS support for all platforms

-> FMZip support for all platforms


Key changes in systems:

-> FM Desktop 2 major improvement on latency and performance

-> FM Network 6 optimisation and bug fixes

-> FM WebSocket 6 major improvement on webgl (HTML demo added VP8 support now)


Key changes in features:

-> Vision Pro Mixed Reality Support

-> HoloLens 2 Mixed Reality Support

-> URP MainCam capture

-> Meta VR Passthrough Support(Live Webcam View)

(Verified on Quest 3/3S)

https://github.com/frozenmistadventure/fmetp_tutorial_questvr_passthrough

tutorial: https://youtu.be/vJNRrGsxT-k


- This is a Major update from FMETP STREAM 4.0, which are re-written the core in C++ and fully optimised for Unity 6 URP.

- The Core SDK compiled into almost every platforms, including the latest Vision OS, UWP(ARM64) and fully optimised for WebGL(WASM).

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Local Wifi & Internet are both supported

- FM Network: the best low-latency networking system in local network

- FM WebSocket: host your own game server with customised room names

Stream your data via single command: SendToOthers()

- 3rd party networking system supports: PUN2/Photon Fusion(RPC), MIRROR, UNet and any networking system support byte streaming!

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Trusted SDK solution since 2018

- Solid solution for many projects since 2018.

- Widely intergrated into projects for public exhibitions, museums, art galleries, future cinema systems, AR/VR/MR/Interactive projects.

- Save you 6~12+ months development time, good for AR/VR startups, indie developers, researchers and students.

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+ More templates for FMETP STREAM

- Quest 2 Template updated(stable 120FPS in game) in Unity2022.3.8f1 with Oculus SDK v57

https://github.com/frozenmistadventure/fmetp_tutorial_questvr_stream

- HoloLens Template

mrtk3: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_mrtk3

mrtk2: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_stream

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+ Tutorials (3.0)

- FM Network Stream(Basic)

youtu.be/_sj_jUzSuwo

- FM WebSocket Stream(Basic)

youtu.be/RNBhnx1T-c8

+ Tutorials (2.0)

- Quest VR: youtu.be/KXmDvOG0hfo

- AR Streaming: youtu.be/2T0DWNHZolg

- Web Browser(p1): youtu.be/Zjm5KGHyceU

- Web Browser(p2): youtu.be/2oxDz_wsDkE

- Hololens 2: youtu.be/7cXhFedxU8I

- Panorama Stream: youtu.be/OLsrNnoRMJ0

Old testing videos in FMETP STREAM V2:

Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms


Supported Platforms

iOS, Android, Mac, PC, WebGL, Linux. Tested across Apple Vision Pro, Meta Quest, HoloLens, HTC Vive, Pico VR, Nreal, Huawei Pad, and more.

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Licenses: websocket-sharp (MIT), SharpZipLib (MIT), libjpeg-turbo (BSD), libvpx, libopus.