All you have to do is copy them.
Then copy another video.
Then another.
After a while, you think ‘hey - that thing I want to do is like 10% of the first video + 25% of the 9th video + something I just figured out’.
That’s how it works…
All you have to do is copy them.
Then copy another video.
Then another.
After a while, you think ‘hey - that thing I want to do is like 10% of the first video + 25% of the 9th video + something I just figured out’.
That’s how it works…
You get the point.
I do not. No clue what tutorials you’re watching or what you’re trying to achieve. I am under the impression you might be biting more than you can chew. How about creating something small and to the point?
The grander concepts are made out of the small ones which quickly became repetitive.
Rather than looking up tutorials that do 1 big thing, try to do 1 small thing at a time, as above. Don’t follow “Let’s make our 1st game part 1/172” kind of tut. Or “Let’s make a start menu” or, worse - “How to make an inventory”.
I’d first need to learn all of the interface which is so complexed.
Which would be best way to learn all inside interface,I don’t mean all,at least basic stuff for me as a beginner,so I could do what you mentioned above?
I’d first need to learn all of the interface which is so complexed.
I think that’s your problem. You can’t learn it all, there is no single person that knows it all. I don’t think this is a good approach, you’re walking in circles. Rather than trying to learn it all, or learn all there is about a domain, learn how to do one small thing, and then another…
Learn how to spawn an actor into the world.
You keep coming for advice yet you keep discarding it. Your way is not working, perhaps it’s time to try another.
Ok, thank you.
I can see there are a lot of books to learn too.
Is this one okay for me:
(Sams Teach Yourself) Aram Cookson, Ryan Dowling Soka, Clinton Crumpler - Unreal Engine 4 Game Development in 24 Hours-Sams Publishing (2016) ?
I’d personally advise against it, the engine updates too often for books to stay relevant - especially on the interface side of things. You may get frustrated with inconsistencies.
I see you keep gravitating to the same idea again and again, ignoring the wealth of suggestions in this thread. Game dev is vast, dynamic and a bit chaotic; embrace it, focus on small bits and, eventually, the fragmented knowledge will mesh into a cohesive whole. Also, learning the tidbits will allow you to absorb tutorials better - there will be fewer unknowns.
You cannot learn it upfront only to jump in and make something grand. Failing and being confused is a part of it.
Good luck
exactly the same happened to me. i dont think a beginner was ever able to finish that tutorial within our lifetime =)
So you just started making a game without knowing what a single button on the software did xD? You are speaking to an english beginner. Best nok talk advanced japanese =)
Yes
Basically, I had to chuck everything I made in the first year
Hi, perhaps a little late but i know realy good tutorials in german. But i don’t know if you speak german?