So as a motion graphics artist, I religiously follow all things creativecow and videocopilot. Long story short, I found myself re-watching one of the old tutorials on creating an organic mesh from VC, located here: http://www.videocopilot.net/tutorials/organic_mesh_in_3d_max/
Here is my particular result, a character for an RPG
Note: These are 3dsMax renders, I haven’t yet optimized, rigged, or textured the character, but alas, a WIP:
Introducing… Mr. SlimeBlob-thing
Looking at the model rendered out, I need to work on the right eye stem a bit and sharpen his teeth.