Hi, I’ve been using Unity for a long time now and come to UE4 because I loved what I’ve seen, the Blueprint System, the visual the everything :).
I’ve been coding in C# in Unity and I’ve been trying to figure out UE4, but for now I can’t quite get it.
In Unity I have a Camera that’s an object. I have scripts for that camera, for example move the camera forward. I can save that camera as a prefab and use it in all the levels.
In UE4 I just don’t get how to do that, what kind of BP I should make the camera ? And how can I move it forward ?
I’ve watched the the Blueprints tutorials and I get it that the Blueprint Class is something like a prefab but I couldn’t figure out how to tell the camera to move forward.( in Blueprints )
In Unity I have the player and he’s clamped to the camera view, he can’t get out if I get near the borders of the camera view the camera centers on the player .
In UE4 I’m just staring at the blueprint screen and think how do I do this ? Should I make an Actor BP, a PlayerControler BP, a Character BP ?
Should I make a Character BP and put the camera like in the tutorial on a spring and have a blueprint with the camera and the character ? But in that tutorial the camera wasn’t independent of the character ?
In Unity you have the Camera and the Player independent of each-other then you can’t script them to interact, from what I’ve seen until now in UE4 in a blueprint you can have the camera, the character, everything, I’m a bit confused .
Can anyone explain to me a correlation from Unity to UE4 so I can make the transition smoothly ?
Thank you in advance.