From UE4 to Blender... and Back?

Hello All,

I’m building a level using the basic primitive shapes in UE4, placing what I want wherever I like, having a sense of the right size for each object and starting to get a shape of the level, I find it very easy and nice as a workflow.
So far so good but…

Noob question here:
Much like a reference workflow, I would like to put all I did in UE4 on a layer and start work on each model in different layer, then import the all thing at once back to UE4.

Can I Export what I created inside UE4 to Blender so I can start model the more detailed objects?
If yes, is there a tutorial you can link so I can learn how to do it step-by-step please?

Thanks ahead and sorry about my bad English.

If you select multiple brushes, and go to the details panel, theres a button called “Create Static Mesh”. It’ll take selected actors and make a static mesh out of them. From there, you can export the static mesh model and then open the exported file in Blender. :slight_smile:

Thank you very much! I will give it a try. :smiley: