My method begins with putting the world location of A and B into a GetUnitDirection (Vector) Node.
You then multiply the return vector by the X units “behind” you desire.
This value must then be added to the world location of Point B.
I’m teleporting Point C to this location for demonstration.
Thanks friend. I’m going to throw in a bunch of search terms as this was a really difficult problem to search for.
Get location behind player from other character.
How to get a location behind an actor set distance away. Location behind player from point. Facing direction behind point. Facing direction behind actor. Find point behind other actor. Get a point distance away from another point. Find location behind character from another character.