From montage to walk/run state issue

Hey, I’m playing an anim montage through a GAS ability. This ability can be canceled by movement. In this case, I want to transition directly from the montage to the walk/run blendspace (I’m using the default third-person template). The conditions I’ve set so far don’t help; after the montage, the animation tree goes to idle first and only then to walk/run. Help pls :slight_smile: !