From mesh to blueprint

i have a question.
In UE4 is possible to trasform a mesh in a blueprint, but is there a way to change the parent class of this blueprint?
The default value is StaticMesh Actor but i would that this value is a c++ class created by me.


What exact blueprint do you mean? You can reparent normal blueprints in the upper left edit menu, if i’m not mistaken. I can’t memorize these menus >.<

Or do you mean a simple Static Mesh?

At the top click on class settings and you can change the BP parent class.