From Me For You in the Latest Engine Release

Draw Circle Released in 4.10!

Dear Community,

I submitted a C++ pull request to Epic to make Draw Debug Circle into a blueprint node, and now it has been released in 4.10!

From the 4.10 release notes:
“New: Blueprints can now draw circles via the Debug Draw Circle node.”

Here are some pics from my Victory BP Library version!

Make sure to check out “Draw Debug Circle” in 4.10 main engine release!


**Other Contributions from Me In 4.10**

**1. I made an algorithm performance improvement to the FABRIK animation node:**
https://github.com/EpicGames/UnrealEngine/pull/1133

2. I ensured proper functioning of **SetEnableGravity** for **destructible components**, so that you can change gravity of apex pieces at any time after the destructible is destroyed.
https://github.com/EpicGames/UnrealEngine/pull/1249

3. **FVector:: DistSquaredXY for Vector.h**, only C++ accessible
https://github.com/EpicGames/UnrealEngine/pull/1365

4. **Crash fix for GameSession.h**, when the playerstate class is invalid in the game mode.
https://github.com/EpicGames/UnrealEngine/pull/1453

Enjoy!