I’ve put together a pic with most of my BP-related pull requests that Epic accepted that are now in the Engine as of 4.5!
I made these pull requests for your benefit, and wanted you to know about these new tools that are available to you!
*(download or right click -> open in new tab to easily zoom in!)* ![0c0e2f7ab5f7f8d9a6080be22203cae400611afc.jpeg|1280x960](upload://1IE7ysc9X9NUdKPDRaO5YKly2oA.jpeg) **Random Point in Bounds** You can now easily obtain random points within the total bounds of an array of actors, or within the bounds of a single component! For example, you can use this **to play random sparkle emitters** with the bounds of a group of level actors, or a single volume, or even just a single component! **Line Trace Component Returns Bone Name now** You can now easily find out what bone was hit when you do a Line Trace Component! **Color Interp To** You can now interpolate between two linear colors! Please note the first input should be your current value that is carried over from tick to tick :) **Vector - Rotator** You can now drag from a rotator pin directly to a vector pin, and vice versa, and the correct conversion node is created for you! **CoPlanarity Test** Please recall from 4.4 that my submitted CoPlanarity Test BP node was accepted and is available for your use! Any time you need to know if 4+ points are coplanar you can use this node! There is a tolerance value that you can control! **The tolerance is in World Space**
Improvements Made to Get Actors in Selection Box
In 4.5 you can now specify whether to only check against colliding components when checking if an actor is within your selection marquee / selection rectangle!