Alright. So I do like storytelling, but will keep it short:
- Our studio lost funding in Feb 24
- We held an internal gamejam in April 24
- Got 8 prototypes, picked 2 to work on
- Put full focus on one of them, in August
- Got our Steam page live today!
Big up to the whole team - absolute champions. Here’s the Steam page (aiming to get enough wishlists to bring in a pub deal):
NB! PCG is one of the best techs in UE5 - it’s saved us so much time!