From internal gamejam to Steam page! Long story short.

Alright. So I do like storytelling, but will keep it short:

  1. Our studio lost funding in Feb 24
  2. We held an internal gamejam in April 24
  3. Got 8 prototypes, picked 2 to work on
  4. Put full focus on one of them, in August
  5. Got our Steam page live today!

Big up to the whole team - absolute champions. Here’s the Steam page (aiming to get enough wishlists to bring in a pub deal):

Oh, Hel No! on Steam

NB! PCG is one of the best techs in UE5 - it’s saved us so much time!

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