Good morning,
Currently, you could say that I am a hobbyist, not quite an Indie developer. However, I have a few work in progresses that are currently in the planning stages. The first is an MMORPG of sorts… yea, I know, not the ideal type of game to start with, and a few other things for personal stuffs (archViz projects, in the process of house remodel).
Now, I understand the concepts of scalability, since every media project that I have worked on I include the ability to scale the project. It is tons of work to set up, however, that work makes upgrading either the project or the team that much easier.
So, with UE4, how would you make your projects scalable, in terms of the actual project and in terms of team size? I know that a github of sorts would be involved, or at least.
Let’s hear your thoughts!