Good afternoon everyone.
I may have a rather strange question:
There is a certain blueprint that reacts to a box collision (I enter/exit a room) so that there are no external sounds in the house, but when I go out, the sounds turn on.
Is it possible to somehow set the soundclass to volume = 1 or = 0 from this blueprint.
Is it possible and how can I get there?
I hope I formulated the question correctly so that it is clear? ))
thanks in advance
Hi,
I know that the free Low Entry Extended Standard Library has something for it, if needed.
But the proper to do this as far as I know is to create a SoundMix.
Have a look at this page and read the part about Sound Class and Sound Mix: Audio System Overview | Unreal Engine 4.27 Documentation
Basically you create a SoundMix here:
Then you tweek it the way you want it to behave:
Then you play around with those nodes (read the tooltip and the page I’ve linked):
Hope that helps
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