Hello guys,
I´d like to ask for maybe dumb question but I’ll be really happy for any idea or answer. I’m working on my diploma thesis and I’m trying to get elevation from Blender GIS to Unreal Engine. Is it possible? Or do you have any idea how to do that? Because in Blender GIS I’m able to see roads and it will be much easier in upcomming work on model of practical part related to thesis. Sharing my workflow description:
- Find location through Blender GIS
- Select area which I need (Targeting for Mt. Haruna in Japan) → Select webgeodata → select Basemap
- Select Get elevation (SRTM)
- Select Open Topography SRTM 30m
After those steps I don´t know how to continue and how to export the elevation as a source for heighmap to Unreal.
Adding screenshot