I’m using a third person character from the third person character blueprint tutorial, I have an OnComponentHit node that I’m using from my root capsule. I printed out its velocity when I get a hit. Only I seem to only get 0 velocity in the Z during hits unless they are “landing”. So when I run the character into a wall and jump up and down, I see no change in my Z velocity even though I’m jumping.
I’m trying to do a “wall run” mechanic and not having a Z velocity is a bit strange don’t you think? this is with 4.1.0
Should the actor have a Z velocity? I’ve checked both the character movement velocity and the player pawn velocity and both are zeroed out unless landing.