I have some questions and suggestions about animation. In my opinion, animator, comaptybility with Maya is a great idea. Animation in a dedicated program is much easier. Only a few problems remain to be solved. Below are my suggestions and questions.
The face rig in Maya is brilliant. We already know that it can be easily - via FBX - imported into unreal. Can you please develop Live Link Face so that it works with Maya as well. And a small thing, the rig controllers are built based on mesh. For several reasons it would be better if they were spline.
Hair and clothes. Can they be imported into Maya. I understand that we cannot import hair based on groom system from Unreal. But you can import mesh based hair from lower LOD levels. Animating characters with hair gives a fuller picture of the final expression.
Are you planning a dedicated rig in Maya. If yes then we are waiting:). If not then maybe you will post a preset for HumanIK. My advice for animators. AdvencedSkeleton has features to build production rig based on ready skeleton. I think in the next edition there will be a preset for MH. Here is a tutorial for those interested
Link between Maya and Unreal. Such a system is a dream. In the link below the idea. This is a Chinese product, poor support, but the idea is great. Maybe you will buy this solution. From my perspective it is a perfect link. Maya animation, Unreal space building and rendering.
Speed. The scene in Maya with the MH character opens very slowly. I don’t know what this is related to. I think it’s related to building the rig? It seems that with several characters in the scene, opening the file would be very time consuming. Possibly it’s the poor performance of my system. It’s more of a question of what it looks like on others.
Finally, I would like to thank you for your work. Amazing product.
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