From 5.3 to 5.5 crash

[2025.02.26-23.22.22:796][ 32]LogStaticMesh: Built static mesh [0.82s] /Game/Lordenfel/Environment/Rocks/SM_Mountain_01.SM_Mountain_01
[2025.02.26-23.22.22:809][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_base_07 wird erstellt (geschätzter erforderlicher Speicher: 1.484934 MB)…
[2025.02.26-23.22.22:844][ 32]LogStaticMesh: Built static mesh [0.04s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_base_07.SM_Cliff_base_07
[2025.02.26-23.22.22:847][ 32]LogStaticMesh: Built static mesh [0.87s] /Game/Lordenfel/Environment/Rocks/SM_Mountain_02_Grass.SM_Mountain_02_Grass
[2025.02.26-23.22.22:860][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_overpaint_01 wird erstellt (geschätzter erforderlicher Speicher: 3.660231 MB)…
[2025.02.26-23.22.22:862][ 32]LogStaticMesh: Built static mesh [0.12s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_base_06.SM_Cliff_base_06
[2025.02.26-23.22.22:866][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_overpaint_02 wird erstellt (geschätzter erforderlicher Speicher: 2.837315 MB)…
[2025.02.26-23.22.22:877][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_overpaint_03 wird erstellt (geschätzter erforderlicher Speicher: 3.01605 MB)…
[2025.02.26-23.22.22:953][ 32]LogStaticMesh: Built static mesh [0.21s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_base_05.SM_Cliff_base_05
[2025.02.26-23.22.22:963][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_overpaint_04 wird erstellt (geschätzter erforderlicher Speicher: 1.217852 MB)…
[2025.02.26-23.22.22:992][ 32]LogStaticMesh: Built static mesh [0.37s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_base_00.SM_Cliff_base_00
[2025.02.26-23.22.23:011][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_01 wird erstellt (geschätzter erforderlicher Speicher: 3.717388 MB)…
[2025.02.26-23.22.23:034][ 32]LogStaticMesh: Built static mesh [0.07s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_overpaint_04.SM_Cliff_overpaint_04
[2025.02.26-23.22.23:050][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_02 wird erstellt (geschätzter erforderlicher Speicher: 2.883224 MB)…
[2025.02.26-23.22.23:140][ 32]LogStaticMesh: Built static mesh [0.26s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_overpaint_03.SM_Cliff_overpaint_03
[2025.02.26-23.22.23:143][ 32]LogStaticMesh: Built static mesh [0.28s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_overpaint_02.SM_Cliff_overpaint_02
[2025.02.26-23.22.23:152][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_03 wird erstellt (geschätzter erforderlicher Speicher: 1.671393 MB)…
[2025.02.26-23.22.23:155][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_04 wird erstellt (geschätzter erforderlicher Speicher: 1.556838 MB)…
[2025.02.26-23.22.23:182][ 32]LogStaticMesh: Built static mesh [0.32s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_overpaint_01.SM_Cliff_overpaint_01
[2025.02.26-23.22.23:189][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_05 wird erstellt (geschätzter erforderlicher Speicher: 0.436539 MB)…
[2025.02.26-23.22.23:204][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_05.SM_Cliff_piece_05
[2025.02.26-23.22.23:211][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_06 wird erstellt (geschätzter erforderlicher Speicher: 0.661871 MB)…
[2025.02.26-23.22.23:240][ 32]LogStaticMesh: Built static mesh [1.65s] /Game/Lordenfel/Environment/Architecture/Towers/SM_Tower_8Sided_08.SM_Tower_8Sided_08
[2025.02.26-23.22.23:248][ 32]LogStaticMesh: Built static mesh [0.04s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_06.SM_Cliff_piece_06
[2025.02.26-23.22.23:248][ 32]LogStaticMesh: Built static mesh [0.09s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_04.SM_Cliff_piece_04
[2025.02.26-23.22.23:252][ 32]LogStaticMesh: Built static mesh [0.10s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_03.SM_Cliff_piece_03
[2025.02.26-23.22.23:255][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_10 wird erstellt (geschätzter erforderlicher Speicher: 0.127773 MB)…
[2025.02.26-23.22.23:255][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_piece_07 wird erstellt (geschätzter erforderlicher Speicher: 0.487595 MB)…
[2025.02.26-23.22.23:256][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Gate_01 wird erstellt (geschätzter erforderlicher Speicher: 9.2763 MB)…
[2025.02.26-23.22.23:259][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_10.SM_Cliff_piece_10
[2025.02.26-23.22.23:260][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Gate_Drawbridge_01 wird erstellt (geschätzter erforderlicher Speicher: 0.509344 MB)…
[2025.02.26-23.22.23:271][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_07.SM_Cliff_piece_07
[2025.02.26-23.22.23:271][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Gate_Drawbridge_01.SM_CF_01_Gate_Drawbridge_01
[2025.02.26-23.22.23:273][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062865 MB)…
[2025.02.26-23.22.23:275][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_1m_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:277][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_01.SM_CF_01_Shingle_Roof_01
[2025.02.26-23.22.23:278][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_1m_01.SM_CF_01_Shingle_Roof_1m_01
[2025.02.26-23.22.23:279][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_2m_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:280][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Angle_01 wird erstellt (geschätzter erforderlicher Speicher: 0.048018 MB)…
[2025.02.26-23.22.23:283][ 32]LogStaticMesh: Built static mesh [0.23s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_02.SM_Cliff_piece_02
[2025.02.26-23.22.23:283][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Angle_01.SM_CF_01_Shingle_Roof_Angle_01
[2025.02.26-23.22.23:283][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_2m_01.SM_CF_01_Shingle_Roof_2m_01
[2025.02.26-23.22.23:285][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:285][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Corner_01 wird erstellt (geschätzter erforderlicher Speicher: 0.080683 MB)…
[2025.02.26-23.22.23:288][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_01.SM_CF_01_Shingle_Roof_End_01
[2025.02.26-23.22.23:288][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_1m_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:289][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_2m_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:289][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Corner_01.SM_CF_01_Shingle_Roof_Corner_01
[2025.02.26-23.22.23:290][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_Angle_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:291][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_1m_01.SM_CF_01_Shingle_Roof_End_1m_01
[2025.02.26-23.22.23:292][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_2m_01.SM_CF_01_Shingle_Roof_End_2m_01
[2025.02.26-23.22.23:292][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_Corner_01 wird erstellt (geschätzter erforderlicher Speicher: 0.056316 MB)…
[2025.02.26-23.22.23:293][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_Half_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:294][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_Angle_01.SM_CF_01_Shingle_Roof_End_Angle_01
[2025.02.26-23.22.23:294][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_Corner_01.SM_CF_01_Shingle_Roof_End_Corner_01
[2025.02.26-23.22.23:295][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_Half_01.SM_CF_01_Shingle_Roof_End_Half_01
[2025.02.26-23.22.23:295][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_End_Intersection_01 wird erstellt (geschätzter erforderlicher Speicher: 0.058059 MB)…
[2025.02.26-23.22.23:295][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Half_01 wird erstellt (geschätzter erforderlicher Speicher: 0.062264 MB)…
[2025.02.26-23.22.23:297][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Intersection_01 wird erstellt (geschätzter erforderlicher Speicher: 0.080683 MB)…
[2025.02.26-23.22.23:298][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_End_Intersection_01.SM_CF_01_Shingle_Roof_End_Intersection_01
[2025.02.26-23.22.23:299][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Round_01 wird erstellt (geschätzter erforderlicher Speicher: 0.099855 MB)…
[2025.02.26-23.22.23:300][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Half_01.SM_CF_01_Shingle_Roof_Half_01
[2025.02.26-23.22.23:301][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Round_End_01 wird erstellt (geschätzter erforderlicher Speicher: 0.201266 MB)…
[2025.02.26-23.22.23:302][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Intersection_01.SM_CF_01_Shingle_Roof_Intersection_01
[2025.02.26-23.22.23:303][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Top_01 wird erstellt (geschätzter erforderlicher Speicher: 0.106491 MB)…
[2025.02.26-23.22.23:303][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Round_01.SM_CF_01_Shingle_Roof_Round_01
[2025.02.26-23.22.23:305][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Top_Corner_01 wird erstellt (geschätzter erforderlicher Speicher: 0.149109 MB)…
[2025.02.26-23.22.23:305][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Round_End_01.SM_CF_01_Shingle_Roof_Round_End_01
[2025.02.26-23.22.23:307][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Top_Cross_01 wird erstellt (geschätzter erforderlicher Speicher: 0.217068 MB)…
[2025.02.26-23.22.23:308][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Top_01.SM_CF_01_Shingle_Roof_Top_01
[2025.02.26-23.22.23:310][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Top_End_01 wird erstellt (geschätzter erforderlicher Speicher: 0.141966 MB)…
[2025.02.26-23.22.23:312][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Top_Corner_01.SM_CF_01_Shingle_Roof_Top_Corner_01
[2025.02.26-23.22.23:314][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Top_Intersection_01 wird erstellt (geschätzter erforderlicher Speicher: 0.16977 MB)…
[2025.02.26-23.22.23:315][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Top_Cross_01.SM_CF_01_Shingle_Roof_Top_Cross_01
[2025.02.26-23.22.23:315][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Top_End_01.SM_CF_01_Shingle_Roof_Top_End_01
[2025.02.26-23.22.23:317][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Shingle_Roof_Top_Tip_01 wird erstellt (geschätzter erforderlicher Speicher: 0.134923 MB)…
[2025.02.26-23.22.23:318][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01 wird erstellt (geschätzter erforderlicher Speicher: 0.411932 MB)…
[2025.02.26-23.22.23:318][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Diagonal_L_01 wird erstellt (geschätzter erforderlicher Speicher: 0.349741 MB)…
[2025.02.26-23.22.23:320][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Top_Intersection_01.SM_CF_01_Shingle_Roof_Top_Intersection_01
[2025.02.26-23.22.23:322][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Diagonal_L_02 wird erstellt (geschätzter erforderlicher Speicher: 0.22138 MB)…
[2025.02.26-23.22.23:323][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Shingle_Roof_Top_Tip_01.SM_CF_01_Shingle_Roof_Top_Tip_01
[2025.02.26-23.22.23:324][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Diagonal_L_01.SM_CF_01_Wood_Floor_01_Diagonal_L_01
[2025.02.26-23.22.23:324][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01.SM_CF_01_Wood_Floor_01
[2025.02.26-23.22.23:324][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Diagonal_R_01 wird erstellt (geschätzter erforderlicher Speicher: 0.349741 MB)…
[2025.02.26-23.22.23:325][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Diagonal_R_02 wird erstellt (geschätzter erforderlicher Speicher: 0.22138 MB)…
[2025.02.26-23.22.23:325][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Half_01 wird erstellt (geschätzter erforderlicher Speicher: 0.282143 MB)…
[2025.02.26-23.22.23:328][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Diagonal_L_02.SM_CF_01_Wood_Floor_01_Diagonal_L_02
[2025.02.26-23.22.23:329][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Half_02 wird erstellt (geschätzter erforderlicher Speicher: 0.331096 MB)…
[2025.02.26-23.22.23:330][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Half_01.SM_CF_01_Wood_Floor_01_Half_01
[2025.02.26-23.22.23:330][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Diagonal_R_01.SM_CF_01_Wood_Floor_01_Diagonal_R_01
[2025.02.26-23.22.23:331][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Oblique_L_01 wird erstellt (geschätzter erforderlicher Speicher: 0.368894 MB)…
[2025.02.26-23.22.23:332][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Oblique_L_02 wird erstellt (geschätzter erforderlicher Speicher: 0.367271 MB)…
[2025.02.26-23.22.23:332][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Diagonal_R_02.SM_CF_01_Wood_Floor_01_Diagonal_R_02
[2025.02.26-23.22.23:334][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Oblique_R_01 wird erstellt (geschätzter erforderlicher Speicher: 0.184544 MB)…
[2025.02.26-23.22.23:335][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Half_02.SM_CF_01_Wood_Floor_01_Half_02
[2025.02.26-23.22.23:336][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Oblique_R_02 wird erstellt (geschätzter erforderlicher Speicher: 0.272249 MB)…
[2025.02.26-23.22.23:338][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Oblique_L_01.SM_CF_01_Wood_Floor_01_Oblique_L_01
[2025.02.26-23.22.23:338][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Oblique_L_02.SM_CF_01_Wood_Floor_01_Oblique_L_02
[2025.02.26-23.22.23:339][ 32]LogStaticMesh: Built static mesh [0.33s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_piece_01.SM_Cliff_piece_01
[2025.02.26-23.22.23:339][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Oblique_R_01.SM_CF_01_Wood_Floor_01_Oblique_R_01
[2025.02.26-23.22.23:339][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Round_01 wird erstellt (geschätzter erforderlicher Speicher: 1.497564 MB)…
[2025.02.26-23.22.23:340][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Round_01_Half_01 wird erstellt (geschätzter erforderlicher Speicher: 0.750685 MB)…
[2025.02.26-23.22.23:341][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Round_02 wird erstellt (geschätzter erforderlicher Speicher: 1.526657 MB)…
[2025.02.26-23.22.23:343][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Oblique_R_02.SM_CF_01_Wood_Floor_01_Oblique_R_02
[2025.02.26-23.22.23:343][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_01_Round_Quarter_01 wird erstellt (geschätzter erforderlicher Speicher: 0.377245 MB)…
[2025.02.26-23.22.23:344][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Floor_02 wird erstellt (geschätzter erforderlicher Speicher: 0.575327 MB)…
[2025.02.26-23.22.23:345][ 32]LogStaticMesh: Built static mesh [0.09s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Gate_01.SM_CF_01_Gate_01
[2025.02.26-23.22.23:352][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Round_01_Half_01.SM_CF_01_Wood_Floor_01_Round_01_Half_01
[2025.02.26-23.22.23:352][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Round_Quarter_01.SM_CF_01_Wood_Floor_01_Round_Quarter_01
[2025.02.26-23.22.23:352][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_02.SM_CF_01_Wood_Floor_02
[2025.02.26-23.22.23:354][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_GuardRail_02 wird erstellt (geschätzter erforderlicher Speicher: 0.738255 MB)…
[2025.02.26-23.22.23:354][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_GuardRail_01 wird erstellt (geschätzter erforderlicher Speicher: 0.668987 MB)…
[2025.02.26-23.22.23:354][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_GuardRail_03 wird erstellt (geschätzter erforderlicher Speicher: 0.397352 MB)…
[2025.02.26-23.22.23:359][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Round_01.SM_CF_01_Wood_Floor_01_Round_01
[2025.02.26-23.22.23:359][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_GuardRail_Stairs_01 wird erstellt (geschätzter erforderlicher Speicher: 0.166372 MB)…
[2025.02.26-23.22.23:360][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_GuardRail_01.SM_CF_01_Wood_GuardRail_01
[2025.02.26-23.22.23:360][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Floor_01_Round_02.SM_CF_01_Wood_Floor_01_Round_02
[2025.02.26-23.22.23:361][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_GuardRail_03.SM_CF_01_Wood_GuardRail_03
[2025.02.26-23.22.23:361][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Hourdes_01 wird erstellt (geschätzter erforderlicher Speicher: 2.793262 MB)…
[2025.02.26-23.22.23:362][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_GuardRail_02.SM_CF_01_Wood_GuardRail_02
[2025.02.26-23.22.23:363][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Hourdes_Round_01 wird erstellt (geschätzter erforderlicher Speicher: 2.723754 MB)…
[2025.02.26-23.22.23:363][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Hourdes_Corner_01 wird erstellt (geschätzter erforderlicher Speicher: 7.737494 MB)…
[2025.02.26-23.22.23:363][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_GuardRail_Stairs_01.SM_CF_01_Wood_GuardRail_Stairs_01
[2025.02.26-23.22.23:364][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Pillar_01 wird erstellt (geschätzter erforderlicher Speicher: 0.102659 MB)…
[2025.02.26-23.22.23:364][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Hourdes_Slope_01 wird erstellt (geschätzter erforderlicher Speicher: 2.793262 MB)…
[2025.02.26-23.22.23:364][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Pillar_02 wird erstellt (geschätzter erforderlicher Speicher: 0.244371 MB)…
[2025.02.26-23.22.23:366][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Pillar_01.SM_CF_01_Wood_Pillar_01
[2025.02.26-23.22.23:367][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Pillar_02.SM_CF_01_Wood_Pillar_02
[2025.02.26-23.22.23:368][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Pillar_03 wird erstellt (geschätzter erforderlicher Speicher: 0.04446 MB)…
[2025.02.26-23.22.23:369][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Pillar_04 wird erstellt (geschätzter erforderlicher Speicher: 0.09063 MB)…
[2025.02.26-23.22.23:369][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Pillar_03.SM_CF_01_Wood_Pillar_03
[2025.02.26-23.22.23:370][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Pillar_05 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:371][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Pillar_04.SM_CF_01_Wood_Pillar_04
[2025.02.26-23.22.23:371][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Pillar_05.SM_CF_01_Wood_Pillar_05
[2025.02.26-23.22.23:372][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_01 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:372][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Pillar_06 wird erstellt (geschätzter erforderlicher Speicher: 0.04446 MB)…
[2025.02.26-23.22.23:373][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_01.SM_CF_01_Wood_Plank_01
[2025.02.26-23.22.23:373][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Pillar_06.SM_CF_01_Wood_Pillar_06
[2025.02.26-23.22.23:374][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_02 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:375][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_03 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:375][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_02.SM_CF_01_Wood_Plank_02
[2025.02.26-23.22.23:376][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_03.SM_CF_01_Wood_Plank_03
[2025.02.26-23.22.23:376][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_04 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:376][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_05 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:377][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_04.SM_CF_01_Wood_Plank_04
[2025.02.26-23.22.23:377][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_05.SM_CF_01_Wood_Plank_05
[2025.02.26-23.22.23:378][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_06 wird erstellt (geschätzter erforderlicher Speicher: 0.032898 MB)…
[2025.02.26-23.22.23:378][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_07 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:378][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_06.SM_CF_01_Wood_Plank_06
[2025.02.26-23.22.23:379][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_07.SM_CF_01_Wood_Plank_07
[2025.02.26-23.22.23:379][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_08 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:380][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Plank_09 wird erstellt (geschätzter erforderlicher Speicher: 0.021389 MB)…
[2025.02.26-23.22.23:380][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_08.SM_CF_01_Wood_Plank_08
[2025.02.26-23.22.23:381][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Plank_09.SM_CF_01_Wood_Plank_09
[2025.02.26-23.22.23:381][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Stairs_01 wird erstellt (geschätzter erforderlicher Speicher: 0.242235 MB)…
[2025.02.26-23.22.23:382][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Stairs_02 wird erstellt (geschätzter erforderlicher Speicher: 2.740083 MB)…
[2025.02.26-23.22.23:386][ 32]LogStaticMesh: Built static mesh [0.00s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Stairs_01.SM_CF_01_Wood_Stairs_01
[2025.02.26-23.22.23:387][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Gate_02_Left_01 wird erstellt (geschätzter erforderlicher Speicher: 1.646493 MB)…
[2025.02.26-23.22.23:389][ 32]LogStaticMesh: Built static mesh [0.03s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Hourdes_Round_01.SM_CF_01_Wood_Hourdes_Round_01
[2025.02.26-23.22.23:392][ 32]LogStaticMesh: Built static mesh [0.03s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Hourdes_01.SM_CF_01_Wood_Hourdes_01
[2025.02.26-23.22.23:397][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Door_01_Left_01 wird erstellt (geschätzter erforderlicher Speicher: 1.373316 MB)…
[2025.02.26-23.22.23:398][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Wood_Door_01_Right_01 wird erstellt (geschätzter erforderlicher Speicher: 1.373316 MB)…
[2025.02.26-23.22.23:400][ 32]LogStaticMesh: Built static mesh [0.04s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Hourdes_Slope_01.SM_CF_01_Wood_Hourdes_Slope_01
[2025.02.26-23.22.23:400][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Stairs_02.SM_CF_01_Wood_Stairs_02
[2025.02.26-23.22.23:403][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Gate_02_Left_01.SM_CF_01_Gate_02_Left_01
[2025.02.26-23.22.23:403][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Gate_02_Right_01 wird erstellt (geschätzter erforderlicher Speicher: 1.60027 MB)…
[2025.02.26-23.22.23:406][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_01 wird erstellt (geschätzter erforderlicher Speicher: 1.704038 MB)…
[2025.02.26-23.22.23:406][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Door_01_Left_01.SM_CF_01_Wood_Door_01_Left_01
[2025.02.26-23.22.23:408][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_1m_01 wird erstellt (geschätzter erforderlicher Speicher: 0.495786 MB)…
[2025.02.26-23.22.23:410][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Door_01_Right_01.SM_CF_01_Wood_Door_01_Right_01
[2025.02.26-23.22.23:412][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_2m_01 wird erstellt (geschätzter erforderlicher Speicher: 0.941116 MB)…
[2025.02.26-23.22.23:413][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Corner_01 wird erstellt (geschätzter erforderlicher Speicher: 0.635128 MB)…
[2025.02.26-23.22.23:421][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Gate_02_Right_01.SM_CF_01_Gate_02_Right_01
[2025.02.26-23.22.23:424][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Diagonal_L_01 wird erstellt (geschätzter erforderlicher Speicher: 1.937534 MB)…
[2025.02.26-23.22.23:455][ 32]LogStaticMesh: Built static mesh [0.09s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Wood_Hourdes_Corner_01.SM_CF_01_Wood_Hourdes_Corner_01
[2025.02.26-23.22.23:470][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Diagonal_L_02 wird erstellt (geschätzter erforderlicher Speicher: 2.857762 MB)…
[2025.02.26-23.22.23:476][ 32]LogStaticMesh: Built static mesh [0.07s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_1m_01.SM_CF_01_Stone_Machicolation_1m_01
[2025.02.26-23.22.23:478][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Diagonal_R_01 wird erstellt (geschätzter erforderlicher Speicher: 1.00553 MB)…
[2025.02.26-23.22.23:487][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Diagonal_R_01.SM_CF_01_Stone_Machicolation_Diagonal_R_01
[2025.02.26-23.22.23:490][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Diagonal_R_02 wird erstellt (geschätzter erforderlicher Speicher: 0.502128 MB)…
[2025.02.26-23.22.23:496][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Diagonal_R_02.SM_CF_01_Stone_Machicolation_Diagonal_R_02
[2025.02.26-23.22.23:499][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Half_01 wird erstellt (geschätzter erforderlicher Speicher: 0.941116 MB)…
[2025.02.26-23.22.23:535][ 32]LogStaticMesh: Built static mesh [0.12s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Corner_01.SM_CF_01_Stone_Machicolation_Corner_01
[2025.02.26-23.22.23:537][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Oblique_L_01 wird erstellt (geschätzter erforderlicher Speicher: 1.386447 MB)…
[2025.02.26-23.22.23:554][ 32]LogStaticMesh: Built static mesh [0.14s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_2m_01.SM_CF_01_Stone_Machicolation_2m_01
[2025.02.26-23.22.23:557][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Oblique_L_02 wird erstellt (geschätzter erforderlicher Speicher: 1.386447 MB)…
[2025.02.26-23.22.23:605][ 32]LogStaticMesh: Built static mesh [0.87s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_base_03.SM_Cliff_base_03
[2025.02.26-23.22.23:615][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Oblique_L_03 wird erstellt (geschätzter erforderlicher Speicher: 1.831778 MB)…
[2025.02.26-23.22.23:654][ 32]LogStaticMesh: Built static mesh [0.25s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_01.SM_CF_01_Stone_Machicolation_01
[2025.02.26-23.22.23:658][ 32]LogStaticMesh: Built static mesh [0.16s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Half_01.SM_CF_01_Stone_Machicolation_Half_01
[2025.02.26-23.22.23:659][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Oblique_R_01 wird erstellt (geschätzter erforderlicher Speicher: 1.386447 MB)…
[2025.02.26-23.22.23:662][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Oblique_R_02 wird erstellt (geschätzter erforderlicher Speicher: 1.386447 MB)…
[2025.02.26-23.22.23:720][ 32]LogStaticMesh: Built static mesh [0.30s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Diagonal_L_01.SM_CF_01_Stone_Machicolation_Diagonal_L_01
[2025.02.26-23.22.23:728][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Oblique_R_03 wird erstellt (geschätzter erforderlicher Speicher: 0.970656 MB)…
[2025.02.26-23.22.23:765][ 32]LogStaticMesh: Built static mesh [0.23s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Oblique_L_01.SM_CF_01_Stone_Machicolation_Oblique_L_01
[2025.02.26-23.22.23:766][ 32]LogStaticMesh: Built static mesh [0.21s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Oblique_L_02.SM_CF_01_Stone_Machicolation_Oblique_L_02
[2025.02.26-23.22.23:769][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Round_01 wird erstellt (geschätzter erforderlicher Speicher: 3.386526 MB)…
[2025.02.26-23.22.23:770][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Slope_Left_01 wird erstellt (geschätzter erforderlicher Speicher: 1.386447 MB)…
[2025.02.26-23.22.23:883][ 32]LogStaticMesh: Built static mesh [0.16s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Oblique_R_03.SM_CF_01_Stone_Machicolation_Oblique_R_03
[2025.02.26-23.22.23:887][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Slope_Right_01 wird erstellt (geschätzter erforderlicher Speicher: 1.386447 MB)…
[2025.02.26-23.22.23:889][ 32]LogStaticMesh: Built static mesh [0.23s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Oblique_R_02.SM_CF_01_Stone_Machicolation_Oblique_R_02
[2025.02.26-23.22.23:893][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Machicolation_Triangle_01 wird erstellt (geschätzter erforderlicher Speicher: 1.571424 MB)…
[2025.02.26-23.22.23:895][ 32]LogStaticMesh: Built static mesh [0.24s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Oblique_R_01.SM_CF_01_Stone_Machicolation_Oblique_R_01
[2025.02.26-23.22.23:900][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Stairs_Round_01 wird erstellt (geschätzter erforderlicher Speicher: 1.114932 MB)…
[2025.02.26-23.22.23:928][ 32]LogStaticMesh: Built static mesh [0.46s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Diagonal_L_02.SM_CF_01_Stone_Machicolation_Diagonal_L_02
[2025.02.26-23.22.23:936][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Stairs_Thick_01 wird erstellt (geschätzter erforderlicher Speicher: 2.218529 MB)…
[2025.02.26-23.22.23:938][ 32]LogStaticMesh: Built static mesh [0.32s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Oblique_L_03.SM_CF_01_Stone_Machicolation_Oblique_L_03
[2025.02.26-23.22.23:943][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Stairs_Thin_01 wird erstellt (geschätzter erforderlicher Speicher: 1.664177 MB)…
[2025.02.26-23.22.24:024][ 32]LogStaticMesh: Built static mesh [0.25s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Slope_Left_01.SM_CF_01_Stone_Machicolation_Slope_Left_01
[2025.02.26-23.22.24:028][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Stairs_Thin_01_Half_01 wird erstellt (geschätzter erforderlicher Speicher: 0.806721 MB)…
[2025.02.26-23.22.24:037][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Stairs_Thin_01_Half_01.SM_CF_01_Stone_Stairs_Thin_01_Half_01
[2025.02.26-23.22.24:039][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_01 wird erstellt (geschätzter erforderlicher Speicher: 1.086433 MB)…
[2025.02.26-23.22.24:054][ 32]LogStaticMesh: Built static mesh [0.15s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Stairs_Round_01.SM_CF_01_Stone_Stairs_Round_01
[2025.02.26-23.22.24:056][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_01_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.323318 MB)…
[2025.02.26-23.22.24:062][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_01_Base_01.SM_CF_01_Stone_Wall_Thick_Arch_01_Base_01
[2025.02.26-23.22.24:064][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_02 wird erstellt (geschätzter erforderlicher Speicher: 0.771553 MB)…
[2025.02.26-23.22.24:125][ 32]LogStaticMesh: Built static mesh [0.24s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Slope_Right_01.SM_CF_01_Stone_Machicolation_Slope_Right_01
[2025.02.26-23.22.24:129][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_02_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.323318 MB)…
[2025.02.26-23.22.24:135][ 32]LogStaticMesh: Built static mesh [0.07s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_02.SM_CF_01_Stone_Wall_Thick_Arch_02
[2025.02.26-23.22.24:138][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_03 wird erstellt (geschätzter erforderlicher Speicher: 1.15008 MB)…
[2025.02.26-23.22.24:146][ 32]LogStaticMesh: Built static mesh [0.20s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Stairs_Thin_01.SM_CF_01_Stone_Stairs_Thin_01
[2025.02.26-23.22.24:148][ 32]LogStaticMesh: Built static mesh [0.11s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_01.SM_CF_01_Stone_Wall_Thick_Arch_01
[2025.02.26-23.22.24:148][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_03_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.674435 MB)…
[2025.02.26-23.22.24:150][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_04 wird erstellt (geschätzter erforderlicher Speicher: 1.548553 MB)…
[2025.02.26-23.22.24:155][ 32]LogStaticMesh: Built static mesh [0.03s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_02_Base_01.SM_CF_01_Stone_Wall_Thick_Arch_02_Base_01
[2025.02.26-23.22.24:157][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Arch_04_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.522736 MB)…
[2025.02.26-23.22.24:166][ 32]LogStaticMesh: Built static mesh [0.27s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Triangle_01.SM_CF_01_Stone_Machicolation_Triangle_01
[2025.02.26-23.22.24:172][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Door_01 wird erstellt (geschätzter erforderlicher Speicher: 2.269071 MB)…
[2025.02.26-23.22.24:208][ 32]LogStaticMesh: Built static mesh [0.27s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Stairs_Thick_01.SM_CF_01_Stone_Stairs_Thick_01
[2025.02.26-23.22.24:211][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Gate_01 wird erstellt (geschätzter erforderlicher Speicher: 3.49725 MB)…
[2025.02.26-23.22.24:221][ 32]LogStaticMesh: Built static mesh [0.07s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_04_Base_01.SM_CF_01_Stone_Wall_Thick_Arch_04_Base_01
[2025.02.26-23.22.24:223][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Gate_03 wird erstellt (geschätzter erforderlicher Speicher: 3.6132 MB)…
[2025.02.26-23.22.24:225][ 32]LogStaticMesh: Built static mesh [0.08s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_03_Base_01.SM_CF_01_Stone_Wall_Thick_Arch_03_Base_01
[2025.02.26-23.22.24:227][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Slit_01 wird erstellt (geschätzter erforderlicher Speicher: 1.535249 MB)…
[2025.02.26-23.22.24:236][ 32]LogStaticMesh: Built static mesh [0.10s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_03.SM_CF_01_Stone_Wall_Thick_Arch_03
[2025.02.26-23.22.24:239][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Window_02 wird erstellt (geschätzter erforderlicher Speicher: 2.09201 MB)…
[2025.02.26-23.22.24:334][ 32]LogStaticMesh: Built static mesh [0.18s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Arch_04.SM_CF_01_Stone_Wall_Thick_Arch_04
[2025.02.26-23.22.24:337][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thick_Window_03 wird erstellt (geschätzter erforderlicher Speicher: 2.416898 MB)…
[2025.02.26-23.22.24:347][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Window_03.SM_CF_01_Stone_Wall_Thick_Window_03
[2025.02.26-23.22.24:350][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_01 wird erstellt (geschätzter erforderlicher Speicher: 1.074871 MB)…
[2025.02.26-23.22.24:359][ 32]LogStaticMesh: Built static mesh [0.59s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Machicolation_Round_01.SM_CF_01_Stone_Machicolation_Round_01
[2025.02.26-23.22.24:359][ 32]LogStaticMesh: Built static mesh [0.13s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Slit_01.SM_CF_01_Stone_Wall_Thick_Slit_01
[2025.02.26-23.22.24:363][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_01_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.323318 MB)…
[2025.02.26-23.22.24:365][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_02 wird erstellt (geschätzter erforderlicher Speicher: 0.771553 MB)…
[2025.02.26-23.22.24:389][ 32]LogStaticMesh: Built static mesh [0.03s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_01_Base_01.SM_CF_01_Stone_Wall_Thin_Arch_01_Base_01
[2025.02.26-23.22.24:390][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_02_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.323318 MB)…
[2025.02.26-23.22.24:408][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_02_Base_01.SM_CF_01_Stone_Wall_Thin_Arch_02_Base_01
[2025.02.26-23.22.24:410][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_03 wird erstellt (geschätzter erforderlicher Speicher: 1.207785 MB)…
[2025.02.26-23.22.24:418][ 32]LogStaticMesh: Built static mesh [0.18s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Window_02.SM_CF_01_Stone_Wall_Thick_Window_02
[2025.02.26-23.22.24:421][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_03_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.674435 MB)…
[2025.02.26-23.22.24:426][ 32]LogStaticMesh: Built static mesh [0.25s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Door_01.SM_CF_01_Stone_Wall_Thick_Door_01
[2025.02.26-23.22.24:430][ 32]LogStaticMesh: Built static mesh [0.07s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_02.SM_CF_01_Stone_Wall_Thin_Arch_02
[2025.02.26-23.22.24:431][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_04 wird erstellt (geschätzter erforderlicher Speicher: 1.551651 MB)…
[2025.02.26-23.22.24:433][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Arch_04_Base_01 wird erstellt (geschätzter erforderlicher Speicher: 0.371063 MB)…
[2025.02.26-23.22.24:442][ 32]LogStaticMesh: Built static mesh [0.09s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_01.SM_CF_01_Stone_Wall_Thin_Arch_01
[2025.02.26-23.22.24:444][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Door_01 wird erstellt (geschätzter erforderlicher Speicher: 2.314799 MB)…
[2025.02.26-23.22.24:454][ 32]LogStaticMesh: Built static mesh [1.78s] /Game/Meadow_Environment_Set/Environment/Rocks/Meshes/SM_Cliff_base_01.SM_Cliff_base_01
[2025.02.26-23.22.24:465][ 32]LogStaticMesh: Built static mesh [0.04s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_03_Base_01.SM_CF_01_Stone_Wall_Thin_Arch_03_Base_01
[2025.02.26-23.22.24:468][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Gate_01 wird erstellt (geschätzter erforderlicher Speicher: 3.49725 MB)…
[2025.02.26-23.22.24:471][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Gate_02 wird erstellt (geschätzter erforderlicher Speicher: 2.926242 MB)…
[2025.02.26-23.22.24:472][ 32]LogStaticMesh: Built static mesh [0.04s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_04_Base_01.SM_CF_01_Stone_Wall_Thin_Arch_04_Base_01
[2025.02.26-23.22.24:473][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Round_Door_01 wird erstellt (geschätzter erforderlicher Speicher: 2.689808 MB)…
[2025.02.26-23.22.24:500][ 32]LogStaticMesh: Built static mesh [0.09s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_03.SM_CF_01_Stone_Wall_Thin_Arch_03
[2025.02.26-23.22.24:502][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Round_Window_02 wird erstellt (geschätzter erforderlicher Speicher: 4.048417 MB)…
[2025.02.26-23.22.24:539][ 32]LogStaticMesh: Built static mesh [0.33s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Gate_01.SM_CF_01_Stone_Wall_Thick_Gate_01
[2025.02.26-23.22.24:543][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Slit_01 wird erstellt (geschätzter erforderlicher Speicher: 1.269235 MB)…
[2025.02.26-23.22.24:590][ 32]LogStaticMesh: Built static mesh [0.16s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Arch_04.SM_CF_01_Stone_Wall_Thin_Arch_04
[2025.02.26-23.22.24:593][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Unfinished_01 wird erstellt (geschätzter erforderlicher Speicher: 1.30999 MB)…
[2025.02.26-23.22.24:609][ 32]LogStaticMesh: Built static mesh [0.39s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thick_Gate_03.SM_CF_01_Stone_Wall_Thick_Gate_03
[2025.02.26-23.22.24:615][ 32]LogStaticMesh: Display: Das statische Mesh SM_CF_01_Stone_Wall_Thin_Window_02 wird erstellt (geschätzter erforderlicher Speicher: 2.09201 MB)…
[2025.02.26-23.22.24:677][ 32]LogStaticMesh: Built static mesh [0.13s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Slit_01.SM_CF_01_Stone_Wall_Thin_Slit_01
[2025.02.26-23.22.24:679][ 32]LogStaticMesh: Display: Das statische Mesh SM_Roof_Window_01 wird erstellt (geschätzter erforderlicher Speicher: 5.819339 MB)…
[2025.02.26-23.22.24:716][ 32]LogStaticMesh: Built static mesh [0.27s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Door_01.SM_CF_01_Stone_Wall_Thin_Door_01
[2025.02.26-23.22.24:720][ 32]LogStaticMesh: Display: Das statische Mesh SM_Tombstone_a wird erstellt (geschätzter erforderlicher Speicher: 1.861398 MB)…
[2025.02.26-23.22.24:728][ 32]LogStaticMesh: Built static mesh [0.26s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Round_Door_01.SM_CF_01_Stone_Wall_Thin_Round_Door_01
[2025.02.26-23.22.24:733][ 32]LogStaticMesh: Display: Das statische Mesh SM_Tombstone_b wird erstellt (geschätzter erforderlicher Speicher: 2.226573 MB)…
[2025.02.26-23.22.24:747][ 32]LogStaticMesh: Built static mesh [0.15s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Unfinished_01.SM_CF_01_Stone_Wall_Thin_Unfinished_01
[2025.02.26-23.22.24:749][ 32]LogStaticMesh: Display: Das statische Mesh SM_Tombstone_c wird erstellt (geschätzter erforderlicher Speicher: 2.727032 MB)…
[2025.02.26-23.22.24:765][ 32]LogStaticMesh: Built static mesh [0.29s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Gate_02.SM_CF_01_Stone_Wall_Thin_Gate_02
[2025.02.26-23.22.24:769][ 32]LogStaticMesh: Display: Das statische Mesh SM_Cliff_03 wird erstellt (geschätzter erforderlicher Speicher: 83.733525 MB)…
[2025.02.26-23.22.24:775][ 32]LogStaticMesh: Built static mesh [0.31s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Gate_01.SM_CF_01_Stone_Wall_Thin_Gate_01
[2025.02.26-23.22.24:781][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_0 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:787][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_1 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:792][ 32]LogStaticMesh: Built static mesh [0.18s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Window_02.SM_CF_01_Stone_Wall_Thin_Window_02
[2025.02.26-23.22.24:794][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_2 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:797][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_3 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:799][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_4 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:803][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_5 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:805][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_6 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:809][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_7 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:809][ 32]LogStaticMesh: Display: Das statische Mesh SM_ElmTree_4 wird erstellt (geschätzter erforderlicher Speicher: 10.946225 MB)…
[2025.02.26-23.22.24:814][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_8 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:820][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_9 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:825][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_10 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:831][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_11 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:837][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_12 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:841][ 32]LogStaticMesh: Built static mesh [0.34s] /Game/Medieval_Castle_Vol1/Meshes/SM_CF_01_Stone_Wall_Thin_Round_Window_02.SM_CF_01_Stone_Wall_Thin_Round_Window_02
[2025.02.26-23.22.24:842][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_13 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:849][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_14 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:849][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_15 (BGRA8, 512X512 X1X1X1) (Geschätzter Speicherbedarf: 10.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.24:854][ 32]LogStaticMesh: Display: Das statische Mesh SM_WoodenRailing_b wird erstellt (geschätzter erforderlicher Speicher: 15.998143 MB)…
[2025.02.26-23.22.24:854][ 32]LogStaticMesh: Display: Das statische Mesh SM_WoodenStakes_a wird erstellt (geschätzter erforderlicher Speicher: 2.549571 MB)…
[2025.02.26-23.22.24:893][ 32]LogStaticMesh: Built static mesh [0.16s] /Game/Medieval_Env/Props/Meshes/SM_Tombstone_b.SM_Tombstone_b
[2025.02.26-23.22.24:897][ 32]LogStaticMesh: Display: Das statische Mesh SM_WoodenShade_c wird erstellt (geschätzter erforderlicher Speicher: 19.783704 MB)…
[2025.02.26-23.22.25:011][ 32]LogStaticMesh: Built static mesh [0.20s] /Game/Medieval_Env/Nature/ElmTree/SM_ElmTree_4.SM_ElmTree_4
[2025.02.26-23.22.25:027][ 32]LogStaticMesh: Display: Das statische Mesh SM_MH_02_House_02 wird erstellt (geschätzter erforderlicher Speicher: 66.607152 MB)…
[2025.02.26-23.22.25:063][ 32]LogStaticMesh: Built static mesh [0.21s] /Game/Medieval_Env/Props/Meshes/SM_WoodenStakes_a.SM_WoodenStakes_a
[2025.02.26-23.22.25:067][ 32]LogStaticMesh: Display: Das statische Mesh SM_MH_02_Viking_House_01 wird erstellt (geschätzter erforderlicher Speicher: 206.328821 MB)…
[2025.02.26-23.22.25:099][ 32]LogStaticMesh: Built static mesh [0.38s] /Game/Medieval_Env/Props/Meshes/SM_Tombstone_a.SM_Tombstone_a
[2025.02.26-23.22.25:160][ 32]LogStaticMesh: Display: Das statische Mesh SM_MH_02_Viking_House_05 wird erstellt (geschätzter erforderlicher Speicher: 153.744086 MB)…
[2025.02.26-23.22.25:336][ 32]LogStaticMesh: Built static mesh [0.59s] /Game/Medieval_Env/Props/Meshes/SM_Tombstone_c.SM_Tombstone_c
[2025.02.26-23.22.25:383][ 32]LogStaticMesh: Display: Das statische Mesh SM_MH_02_Viking_House_07a wird erstellt (geschätzter erforderlicher Speicher: 234.907673 MB)…
[2025.02.26-23.22.25:592][ 32]LogStaticMesh: Built static mesh [0.91s] /Game/Medieval_Env/Buildings/BuildingMeshes/SM_Roof_Window_01.SM_Roof_Window_01
[2025.02.26-23.22.25:601][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_19 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:604][ 32]LogStaticMesh: Display: Das statische Mesh SM_MH_02_Viking_House_08 wird erstellt (geschätzter erforderlicher Speicher: 163.103626 MB)…
[2025.02.26-23.22.25:822][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_20 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:824][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_21 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:828][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_22 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:832][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_23 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:836][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_27 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:839][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_28 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:841][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_29 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:844][ 32]LogStaticMesh: Display: Das statische Mesh SM_Wood_Pathway_01 wird erstellt (geschätzter erforderlicher Speicher: 1.080412 MB)…
[2025.02.26-23.22.25:855][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Medieval_Environment/Medieval_Houses_Vol2/Meshes/Merged/SM_Wood_Pathway_01.SM_Wood_Pathway_01
[2025.02.26-23.22.25:859][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_33 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:862][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_34 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:865][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_35 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.25:868][ 32]LogStaticMesh: Display: Das statische Mesh SM_Barricade wird erstellt (geschätzter erforderlicher Speicher: 4.328964 MB)…
[2025.02.26-23.22.26:288][ 32]LogStaticMesh: Built static mesh [0.42s] /Game/Medieval_Tents/Meshes/CampProps/SM_Barricade.SM_Barricade
[2025.02.26-23.22.26:292][ 32]LogStaticMesh: Display: Das statische Mesh SM_PikeLog_03 wird erstellt (geschätzter erforderlicher Speicher: 1.774406 MB)…
[2025.02.26-23.22.26:458][ 32]LogStaticMesh: Built static mesh [0.17s] /Game/Medieval_Tents/Meshes/CampProps/SM_PikeLog_03.SM_PikeLog_03
[2025.02.26-23.22.26:461][ 32]LogStaticMesh: Display: Das statische Mesh SM_SmallTent_03 wird erstellt (geschätzter erforderlicher Speicher: 7.981184 MB)…
[2025.02.26-23.22.26:477][ 32]LogAudio: Display: Audio Device (ID: 1) registered with world ‘128’.
[2025.02.26-23.22.26:477][ 32]LogChaosDD: Creating Chaos Debug Draw Scene for world 128
[2025.02.26-23.22.26:663][ 32]LogStaticMesh: Built static mesh [1.77s] /Game/Medieval_Env/Props/Meshes/SM_WoodenShade_c.SM_WoodenShade_c
[2025.02.26-23.22.26:682][ 32]LogStaticMesh: Display: Das statische Mesh Grass_Med_mdl wird erstellt (geschätzter erforderlicher Speicher: 0.038345 MB)…
[2025.02.26-23.22.26:692][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/MedievalDocks/Meshes/Grass_Med_mdl.Grass_Med_mdl
[2025.02.26-23.22.26:693][ 32]LogStaticMesh: Display: Das statische Mesh Grass_Wheat_mdl wird erstellt (geschätzter erforderlicher Speicher: 0.06661 MB)…
[2025.02.26-23.22.26:709][ 32]LogStaticMesh: Built static mesh [0.02s] /Game/MedievalDocks/Meshes/Grass_Wheat_mdl.Grass_Wheat_mdl
[2025.02.26-23.22.26:897][ 32]LogStaticMesh: Built static mesh [2.04s] /Game/Medieval_Env/Props/Meshes/SM_WoodenRailing_b.SM_WoodenRailing_b
[2025.02.26-23.22.26:913][ 32]LogStaticMesh: Display: Das statische Mesh S_Fallen_Tree_Log_xicjcacr_high_Var1 wird erstellt (geschätzter erforderlicher Speicher: 1525.539929 MB)…
[2025.02.26-23.22.27:240][ 32]LogStaticMesh: Built static mesh [0.78s] /Game/Medieval_Tents/Meshes/Tents/SM_SmallTent_03.SM_SmallTent_03
[2025.02.26-23.22.27:250][ 32]LogStaticMesh: Display: Das statische Mesh S_Fallen_Tree_Log_xiclaj1r_high_Var1 wird erstellt (geschätzter erforderlicher Speicher: 1525.498213 MB)…
[2025.02.26-23.22.29:219][ 32]LogChaos: Display: Input trimesh contains 10 bad triangles.
[2025.02.26-23.22.29:345][ 32]LogChaos: Display: Input trimesh contains 10 bad triangles.
[2025.02.26-23.22.30:414][ 32]LogStaticMesh: Adjacency [0.24s], tris: 1000000, UVs 1
[2025.02.26-23.22.30:877][ 32]LogStaticMesh: Adjacency [0.32s], tris: 1000000, UVs 1
[2025.02.26-23.22.31:569][ 32]LogStaticMesh: Clustering [1.15s]. Ratio: 1.018303
[2025.02.26-23.22.31:698][ 32]LogStaticMesh: Leaves [0.13s]
[2025.02.26-23.22.31:990][ 32]LogStaticMesh: Clustering [1.11s]. Ratio: 1.016767
[2025.02.26-23.22.32:020][ 32]LogStaticMesh: Leaves [0.03s]
[2025.02.26-23.22.33:486][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_37 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.33:950][ 32]LogStaticMesh: Display: Das statische Mesh S_Large_Fallen_Tree_wd1mbcvbw_lod5_Var1 wird erstellt (geschätzter erforderlicher Speicher: 1.108183 MB)…
[2025.02.26-23.22.33:957][ 32]LogStaticMesh: Built static mesh [0.01s] /Game/Megascans/3D_Assets/Large_Fallen_Tree_wd1mbcvbw/Preview/S_Large_Fallen_Tree_wd1mbcvbw_lod5_Var1.S_Large_Fallen_Tree_wd1mbcvbw_lod5_Var1
[2025.02.26-23.22.35:145][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/RuralAustralia/StaticMeshes/Vegetation/Tree_M_02/SM_Tree_M_02) …
[2025.02.26-23.22.35:163][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01b) …
[2025.02.26-23.22.35:996][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01d) …
[2025.02.26-23.22.36:876][ 32]LogStaticMesh: Built static mesh [11.85s] /Game/Medieval_Environment/Medieval_Houses_Vol2/Meshes/Merged/SM_MH_02_House_02.SM_MH_02_House_02
[2025.02.26-23.22.37:039][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01f) …
[2025.02.26-23.22.37:178][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_42 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.37:178][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_41 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.37:267][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_43 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.37:383][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_44 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.38:102][ 32]LogStaticMesh: Display: Das statische Mesh S_Massive_Tundra_Rock_Formation_wd4hffaqx_high_Var1 wird erstellt (geschätzter erforderlicher Speicher: 3051.13217 MB)…
[2025.02.26-23.22.38:420][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01a) …
[2025.02.26-23.22.39:291][ 32]LogStaticMesh: Built static mesh [14.52s] /Game/Medieval_Env/Nature/Cliffs_Rocks/SM_Cliff_03.SM_Cliff_03
[2025.02.26-23.22.39:666][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_50 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.40:939][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01c) …
[2025.02.26-23.22.42:091][ 32]LogStaticMesh: Reduce [10.38s]
[2025.02.26-23.22.42:130][ 32]LogStaticMesh: Reduce [10.10s]
[2025.02.26-23.22.42:277][ 32]LogStaticMesh: Fallback [0.19s], num tris: 6262
[2025.02.26-23.22.42:460][ 32]LogStaticMesh: ConstrainClusters:
[2025.02.26-23.22.42:460][ 32]LogStaticMesh: Input: 16301 Clusters, 2050945 Triangles and 1330554 Vertices
[2025.02.26-23.22.42:460][ 32]LogStaticMesh: Output without splits: 16301 Clusters, 2050945 Triangles and 1385015 Vertices
[2025.02.26-23.22.42:460][ 32]LogStaticMesh: Output with splits: 16301 Clusters, 2050945 Triangles and 1385015 Vertices
[2025.02.26-23.22.42:468][ 32]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16301, Slow Path Clusters: 0, 1 Material: 16301, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.02.26-23.22.42:539][ 32]LogStaticMesh: Fallback [0.41s], num tris: 12604
[2025.02.26-23.22.42:586][ 32]LogStaticMesh: WritePages:
[2025.02.26-23.22.42:586][ 32]LogStaticMesh: Root: GPU size: 31912 bytes. 1 Pages. 31912.000 bytes per page (97.388% utilization).
[2025.02.26-23.22.42:586][ 32]LogStaticMesh: Streaming: GPU size: 16857316 bytes. 130 Pages (125 with relative encoding). 129671.664 bytes per page (98.932% utilization).
[2025.02.26-23.22.42:586][ 32]LogStaticMesh: Page data disk size: 14307244 bytes. Fixup data size: 95888 bytes.
[2025.02.26-23.22.42:586][ 32]LogStaticMesh: Total GPU size: 16889228 bytes, Total disk size: 14403132 bytes.
[2025.02.26-23.22.42:594][ 32]LogStaticMesh: Encode [0.32s]
[2025.02.26-23.22.42:594][ 32]LogStaticMesh: Nanite build [12.42s]

[2025.02.26-23.22.42:691][ 32]LogStaticMesh: ConstrainClusters:
[2025.02.26-23.22.42:692][ 32]LogStaticMesh: Input: 16292 Clusters, 2051354 Triangles and 1329317 Vertices
[2025.02.26-23.22.42:692][ 32]LogStaticMesh: Output without splits: 16292 Clusters, 2051354 Triangles and 1382951 Vertices
[2025.02.26-23.22.42:692][ 32]LogStaticMesh: Output with splits: 16292 Clusters, 2051354 Triangles and 1382951 Vertices
[2025.02.26-23.22.42:700][ 32]LogStaticMesh: Built static mesh [15.79s] /Game/Megascans/3D_Assets/Fallen_Tree_Log_xicjcacr/S_Fallen_Tree_Log_xicjcacr_high_Var1.S_Fallen_Tree_Log_xicjcacr_high_Var1
[2025.02.26-23.22.42:701][ 32]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16292, Slow Path Clusters: 0, 1 Material: 16292, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2025.02.26-23.22.42:817][ 32]LogStaticMesh: WritePages:
[2025.02.26-23.22.42:817][ 32]LogStaticMesh: Root: GPU size: 31344 bytes. 1 Pages. 31344.000 bytes per page (95.654% utilization).
[2025.02.26-23.22.42:817][ 32]LogStaticMesh: Streaming: GPU size: 17024136 bytes. 131 Pages (126 with relative encoding). 129955.234 bytes per page (99.148% utilization).
[2025.02.26-23.22.42:817][ 32]LogStaticMesh: Page data disk size: 14878368 bytes. Fixup data size: 95624 bytes.
[2025.02.26-23.22.42:817][ 32]LogStaticMesh: Total GPU size: 17055480 bytes, Total disk size: 14973992 bytes.
[2025.02.26-23.22.42:822][ 32]LogStaticMesh: Encode [0.28s]
[2025.02.26-23.22.42:822][ 32]LogStaticMesh: Nanite build [12.27s]

[2025.02.26-23.22.42:897][ 32]LogStaticMesh: Built static mesh [15.65s] /Game/Megascans/3D_Assets/Fallen_Tree_Log_xiclaj1r/S_Fallen_Tree_Log_xiclaj1r_high_Var1.S_Fallen_Tree_Log_xiclaj1r_high_Var1
[2025.02.26-23.22.44:447][ 32]LogTexture: Display: Texturen erstellen: /Game/ThirdPersonBP/Maps/128.128:PersistentLevel.Landscape3.Texture2D_51 (BGRA8, 256X256 X1X1X1) (Geschätzter Speicherbedarf: 3.333324 MB), EncodeSpeed: Fast
[2025.02.26-23.22.44:662][ 32]LogStaticMesh: Display: Das statische Mesh S_Mossy_Boulder_xetmcci_high_Var1 wird erstellt (geschätzter erforderlicher Speicher: 1525.198713 MB)…
[2025.02.26-23.22.45:156][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01i) …
[2025.02.26-23.22.45:753][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01j) …
[2025.02.26-23.22.46:551][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01g) …
[2025.02.26-23.22.46:632][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01e) …
[2025.02.26-23.22.47:304][ 32]LogStaticMesh: Adjacency [0.51s], tris: 1999999, UVs 1
[2025.02.26-23.22.47:716][ 32]LogStaticMesh: Adjacency [0.16s], tris: 999999, UVs 1
[2025.02.26-23.22.47:976][ 32]LogStaticMesh: Display: Warten auf statische meshs 0/1 (/Game/Foliage_Sets/VOL5_Bushes/Meshes/NN/SM_Euonymus_Bush_NN_01h) …
[2025.02.26-23.22.48:526][ 32]LogStaticMesh: Clustering [0.81s]. Ratio: 1.016639
[2025.02.26-23.22.48:702][ 32]LogStaticMesh: Leaves [0.18s]
[2025.02.26-23.22.49:159][ 32]LogStaticMesh: Clustering [1.85s]. Ratio: 1.017216
[2025.02.26-23.22.49:624][ 32]LogStaticMesh: Leaves [0.47s]
[2025.02.26-23.22.54:019][ 32]LogMaterial: Display: Material /Game/Megascans/Surfaces/Angkor_Wat_Mossy_Stone_Wall_2x2_M_tfphafjq/Angkor_Wat_Mossy_Stone_Wall_2x2_M_tfphafjq_inst.Angkor_Wat_Mossy_Stone_Wall_2x2_M_tfphafjq_inst needed to have new flag set bUsedWithSplineMeshes !
[2025.02.26-23.22.54:047][ 32]MapCheck: Warning: MS_DefaultMaterial Material /Game/Megascans/Surfaces/Angkor_Wat_Mossy_Stone_Wall_2x2_M_tfphafjq/Angkor_Wat_Mossy_Stone_Wall_2x2_M_tfphafjq_inst.Angkor_Wat_Mossy_Stone_Wall_2x2_M_tfphafjq_inst weist kein Nutzungs-Flag bUsedWithSplineMeshes auf. Wird das Material-Asset nicht erneut gespeichert, wird es möglicherweise nicht korrekt gerendert, wenn es außerhalb des Editors ausgeführt wird. Korrigieren
[2025.02.26-23.22.54:553][ 32]LogEditorServer: Finished looking for orphan Actors (0.002 secs)
[2025.02.26-23.22.54:966][ 32]LogUObjectHash: Compacting FUObjectHashTables data took 3.77ms
[2025.02.26-23.22.55:010][ 32]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.02.26-23.22.55:011][ 32]MapCheck: Kartenprüfung abgeschlossen: 0 Fehler, 2 Warnung(en), dauerte 1,391ms bis zum Abschluss.
[2025.02.26-23.22.55:030][ 32]LogSlate: Window ‘Level öffnen’ being destroyed
[2025.02.26-23.22.55:915][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/Megascans/3D_Assets/Mossy_Tree_qkduW/Mossy_Tree_LOD0_qkduW which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:915][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/ThirdPersonBP/Maps/128 zu laden, war das abhängige Paket /Game/Megascans/3D_Assets/Mossy_Tree_qkduW/Mossy_Tree_LOD0_qkduW nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/Megascans/3D_Assets/Mossy_Tree_qkduW/Mossy_Tree_LOD0_qkduW has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/Megascans/3D_Assets/Mossy_Tree_qkduW/Mossy_Tree_LOD0_qkduW.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:916][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:916][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:916][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_005 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:916][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_005 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_005 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_005.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:916][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_006 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:916][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_006 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_006 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_006.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:916][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_008 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:916][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_008 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_008 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_008.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:916][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_009 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:916][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_009 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_009 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_009.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:916][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_010 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:916][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_010 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_010 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_010.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:917][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_011 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:917][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_011 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_011 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_011.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:917][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_037 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:917][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_037 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_037 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_037.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:917][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_040 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:917][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_040 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_040 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_040.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:917][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_042 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:917][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_042 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_042 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_042.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:917][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_043 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:917][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_043 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_043 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_043.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:917][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_045 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:917][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_045 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_045 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_045.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_063 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_063 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_063 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_063.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_065 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_065 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_065 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_065.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_080 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_080 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_080 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_080.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_081 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_081 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_081 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_081.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_082 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_082 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_082 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_082.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_083 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_083 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_083 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_083.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:918][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_084 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:918][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_084 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_084 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_084.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:919][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_085 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:919][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_085 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_085 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_085.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:919][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_086 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:919][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_086 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_086 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_086.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:919][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_087 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:919][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_087 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_087 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_087.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:919][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_088 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:919][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_088 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_088 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_088.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:919][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_092 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:919][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_092 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_092 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_092.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:919][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_094 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:919][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_094 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_094 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_094.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:920][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_095 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:920][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_095 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_095 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_095.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:920][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_096 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:920][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_096 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_096 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_096.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:920][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_097 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:920][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_097 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_097 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_097.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:920][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_098 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:920][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_098 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_098 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_098.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:920][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_099 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:920][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_099 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_099 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_099.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:920][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_100 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:920][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_100 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_100 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_100.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:921][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_101 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:921][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_101 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_101 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_101.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:921][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_102 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:921][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_102 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_102 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_102.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:921][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_103 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:921][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_103 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_103 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_103.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:921][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_104 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:921][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_104 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_104 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_104.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:921][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_105 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:921][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_105 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_105 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_105.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:921][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_106 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:921][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_106 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_106 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_106.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:922][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_107 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:922][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_107 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_107 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_107.uasset’. Perhaps it has been deleted or was not synced?

[2025.02.26-23.22.55:922][ 32]LogPackageName: Warning: GetLocalFullPath called on FPackagePath C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_109 which has an unspecified header extension, and the path does not exist on disk. Assuming EPackageExtension::Asset.
[2025.02.26-23.22.55:922][ 32]LoadErrors: Warning: Als versucht wurde, das Paket /Game/A-testasset/1234 zu laden, war das abhängige Paket /Game/A-testasset/Material_109 nicht verfügbar. Weitere erläuternde Informationen folgen:
FPackageName: Skipped package /Game/A-testasset/Material_109 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Divided Lands 5.1 5.2/Content/A-testasset/Material_109.uasset’. Perhaps it has been deleted or was not synced?