Hi everyone!
Over the past month I took part in the Unreal Fellowship: Games. What an amazing experience! Over the course of the four weeks I made Frogwomp, a chaotic part game where you and your goblin friends catch frogs and punch each other to see who wins.
Each player controls a goblin and the idea is to catch as many frogs as you can before the time run out. As you catch frogs, you store them in your belly, getting fatter the more you eat. The more you eat, the slower you get. You can punch each other, cause a frog to be vomited up!
I’m really enjoyed building this working prototype and am looking forward to continuing development on it. There is a lot to do still but it’s super fun to play with friends!
I’ll be updating stuff as I go along in here but also on socials, so come a follow along!