Heya there, first post here.
I’ve been toying with the editor for a week now and i’d like to move on to a mini project. I’d like to build an ultimate frisbee minigame.
I know frisbee physics is pretty complex (Bernoulli’s principle, etc…) and i’m pretty sure it’s impossible to get it working with PhysX but i’d like something that gets a bit close to that : being able to dictate a behaviour if the spin is low, lowering the spin as it moves forward, make it float (damping i guess) and all.
Now i’m looking for some hints and caveats that this community would have to provide for such project.
I’m not sure VR is a variable that needs to be taken into account here but that’s what i’m doing.
Thanks for reading and your replies fellows