So I have found plenty of enemy AI behavior trees/packs in the store, but I need a simple blueprint/behavior tree to get an actor to do the following:
consume food/item dropped by player (to fill “happy meter”)
pick up an item dropped by player and put in socket (wear it)
Does anyone have a basic example of this? Right now my behavior tree just has my actors following around the player so that is the extent of my blackboard experience so far haha.