Hi guys,
Do I get it right that Cpp’s Friend class functionality is not legit for UClasses? I assigned one class as a friend to my character class, however that class still can not access my protected variables in BPs (Blueprints shows a warning for that).
Friendship for C++ classes is not exposed to Blueprints. It’s better to create UFUNCTION accessors, which can be safely called from Blueprints
Ok, thanks.
It isn’t planned to feature friend classes for Blueprints, is it? It would be nice if some blueprints would have other privileges than others.