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Fresnel issue with two sided materials

I’ve been trying to get my two sided materials to work with a fresnel to actuall work, but the fresnel is just blown out on the reverse side of any objects that are a single plane. The fresnel nodes I have do not have any control over what happens with the fresnel effect on the reverse side of the polys. How can I get both sides to have the same fresnel effect? I just want both sides of the texture to look the same as a two sided material rightfully should. I’m not an unreal expert by any means so any help would be greatly appreciated!