Hey thanks everyone and thanks Rawalache for your nice explanation. But to keep it practical. I need to control the falloff. In which I can control just two colors, only in the difuse slot (albedo). And not using the Emissive input.
Also… I want to achieve the opposite. I want a Black Falloff on the edges, and the difuse color in the center.
I followed the Unreal Doc, which you can find here.
https://docs.unrealengine.com/en-US/…nel/index.html
But for some reason, I can’t construct the nodes and I can’t get the Fresnel result.
I think it would be always a great help, if a simple project file is included to the documentation.
So you can download and look under the hood.
All I want, is a simple Fresnel construct, that blends two colors in the Difuse (Albedo) with a Fresnel Falloff.
I did it see in my video - but I also want a solution for the Roughness reflection.
And yes, of course I need a parameter to control the curve.
Thanks a lot for any little help,
appreciate it!
cheers