Fresnel in material layer - Invalid node PixelNormalWS used for normal input

Hi,

I am new to material layers, I have a material with two layers

when I added a Fresnel node in the bottom material, I get errors

  • Invalid node PixelNormalWS used for normal input
  • Invalid node used in vertex/hull/domain shader input

I dont understand how to solve this

image

bottom material

top material

blend material

any help appreciated

thanks

1 Like

The same issue here :slight_smile:

Trying to use it in LayerBlend, preview works but when inserted into material it doesn’t work, says the same about CameraVectorWS.