I could probably use it functionally on the laptop I’m using. One other possible solution to the compiling shaders is to clean cache, defrag hard drive, stop unnecessary processes in the background, don’t use any other programs while running UE or use a minimum of 1 other program too, and potentially move all the folders containing starter content and other assets that are not currently part of the project to a folder separate from the project folder. I really think it is compiling shaders for materials, models, and other assets that are not used in the project, as a preset measure to prepare the engine to render those if they’re placed in the scene. I never encountered that problem of thousands of shaders compiling suddenly in Unity or CryEngine, particularly from starting a new project or opening an existing one and when there’s not much in the level / scene. A request to change that has already gotten proposed, I’m certain. It should be a top priority for fixing. I bet lots of users have dropped the engine in favor of a more efficient application and workflow.