Keeping it short, I have a new build, specs below while under load featured in image 3…
Break down of CPU / GPU while under load featured in image 3…
Featured PIE, running at 2680 x 1350…
The image above is a fresh install of unreal 4.25 with the Megascan addon installed, booted straight into First Person Shooter starter content and imported the ferns and rock featured, all are imported with 2k textures.
The highest tri fern is 1,970, the rocks weigh in at 21,886.
Play in editor is running below 19 FPS at this distance to the objects, getting a similar angle in the editor produces marginally better results at 22 fps (I attributed to the screen space being much smaller).
I’m seeking any insights to investigate towards resolving the issue, or known issues that may be effecting the performance with my setup, I am not capable of interpreting the data above and am unable to identify where the bottleneck is occurring, below i’ll list the troubleshooting steps i’ve used…
- Latest GPU Geforce game ready driver, 445.87
- Latest chipset INF for the motherboard [10.1.18243.8188]
- Latest Serial I/O driver for the motherboard [30.100.1915.1]
- Latest BIOS update F10c
- Latest update for windows 10 x64
- Disabled XMP and all other overclocking related settings, bios reset to default
(Possible variable, originally I installed the latest Nvidia studio driver [v 442.92] for my GPU thinking it would be better suited to creative endeavours, once witnessing its performance in UE4 I immediately did a fresh install of Geforce game ready driver 445.87 through Geforce Experience.)
Thanks in advance! :rolleyes: