The image above is a fresh install of unreal 4.25 with the Megascan addon installed, booted straight into First Person Shooter starter content and imported the ferns and rock featured, all are imported with 2k textures.
The highest tri fern is 1,970, the rocks weigh in at 21,886.
Play in editor is running below 19 FPS at this distance to the objects, getting a similar angle in the editor produces marginally better results at 22 fps (I attributed to the screen space being much smaller).
I’m seeking any insights to investigate towards resolving the issue, or known issues that may be effecting the performance with my setup, I am not capable of interpreting the data above and am unable to identify where the bottleneck is occurring, below i’ll list the troubleshooting steps i’ve used…
Latest GPU Geforce game ready driver, 445.87
Latest chipset INF for the motherboard [10.1.18243.8188]
Latest Serial I/O driver for the motherboard [30.100.1915.1]
Latest BIOS update F10c
Latest update for windows 10 x64
Disabled XMP and all other overclocking related settings, bios reset to default
(Possible variable, originally I installed the latest Nvidia studio driver [v 442.92] for my GPU thinking it would be better suited to creative endeavours, once witnessing its performance in UE4 I immediately did a fresh install of Geforce game ready driver 445.87 through Geforce Experience.)
The billboards are imported and having just checked them (I had no idea they were being used to be honest), they are being utilized by all the trees via the Billboard material inst.
You make a good point about distances though! I should include some more information regarding that, included are 2 more screenshots of the same scene from different angles.
Cheers!
Ive given that a shot, opened up the VR template to attack this from a different angle and eliminate the assets as a problem.
Set all of Unreals Scalability settings down to LOW
After compiling an old project with visual studio and loading into this separate project, the same VR scene that was running at 26 fps on LOW is now smooth sailing at 190 on Epic, making a new project still sees the engine running as expected. Old project running off CPU integrated graphics maybe?
However returning to the old project still leaves me at sub 35 FPS in most unreal starter scenes, I wont question the unreal gods in their infinite wisdom and I’ll just move on, thanks for the help along the way!