Hi there guys,
I recently encountered a strange issue to where my mod (Canna-Ark) was running fine (meaning no crashes) on local play/dedi but it won’t allow me to spawn in any items I added in, nor can I ever find them off the assigned harvestables. No crash occurs at all, no error message, nothing at all as a matter of fact happens. All other items that are originally with the game work fine, but any NEW items are not showing up.
I have added them to the master item list on PrimalGameData_BP_CustomModName, so that’s not the problem.
I also did an experiment to see if it was something wrong with my file structure for the mod or what not; I tried starting a completely BRAND new mod from scratch (literally zero reused bp’s or anything from any other mods I’ve made). I only copied the GenericMod files (the 3) over to the new mod folder and added in my Custom item (again just made a child of the seed I wanted to use as a base bp, and referenced everything correctly, and set it up to be harvest-able off any small bushes that normally give berries. Not only can I not spawn them in via item id, but they don’t drop off of the plant either.
I don’t know what the hell is going on here, but this is very strange and frustrating at this point. I see plenty of people releasing mods using NEW items, etc, so why would I be having this issue? Again, I started the smallest mod possible just to test to see if it would work, and it doesn’t.
Exact steps I took for fresh mod: Copied GenericMod files to new mod folder. Then I made a child BP of Armarberry seeds primalitem. After that I created a child of SeedHarvest_Component and modified it to have the new seed as one of the resources it drops. Added it to the Resource & Masterlist list as well in PrimalGameData. In addition under Remap Resource Components, I put the From as the original SeedHarvest_Component, and the To as the new one (only did this last step recently to test and see if it fixed it, and it actually broke the seed drops from the looks of it, cause none are dropping now). Cooked, uploaded, and then tested only to encounter same problem.
Anyone have any ideas on how to fix? I literally cannot even make a tiny mod that currently works & it’s driving me nuts.
Note: It works FINE in the editor when I spawn them in, but again I cannot when in the actual game via not the Dev Kit.
UPDATE: Thinking for some reason its just refusing to reference my new over ride for Gamedata. Not sure why this would be happening.
UPDATE2: I decided to go into the cooking folder to see if everything was cooking out correctly. It appears as if not, yet AGAIN cause its not even cooking out all the files (what?! I have everything setup correctly…). This is now the second time the up-loader has caused issues like this (if this is truly the culprit, which I think it may be) which is really aggravating. I renamed the ModTools folder and am verifying my installation now. Will update with more info soon.
UPDATE3: Wasn’t the modtools issue, but that is something that really needs to get fixed here soon. Back to my original update, thinking its just refusing to read my PrimalGameData_BP_Customname.