Fresh Cooked Games - Fresh Cooked Tweens

Smoothly animate with convenient pre-defined curve functions, adding polish to your project without breaking a sweat. These can be utilized for UI Widgets, Actors, Components, Material properties, or anything else you need to animate.

Documentation - GIFs included

Features

  • Tween with shortcuts such as TweenActorLocation, TweenMaterialScalar, and TweenWidgetPadding, and more

  • Tween generic values for Floats, Vector2D, Vector, Vector4, LinearColor, and Quaternion

  • 33 easing equations

  • Move objects along splines

  • Simple and flexible C++ API with safe lambdas

  • TweenQueues, to play multiple tweens one after the other

  • Full blueprint support, with asynchronous blueprint nodes

  • Tween options including Delay, Loops, Yoyo, Pause, Restart, Callbacks, and more

Hey Jared! Thanks for the great plugin, I’d really really appreciate a 5.6 version

Hi CryingPsycho, the 5.6 version is now available!

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Been using this plugin for years, bought it to show support! Its been really helpful.

Just wanted to request a TweenTransform node so I can do location, rotation and scale in one shot if possible.

Keep up the good work!

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Thanks @WonderSnail! I actually had that on my list, I will make sure to get it in.

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I’m a huge fan of this plugin, been using it for well over a year and bought the pro version to help support it!

I had a slight issue with 5.6 (not sure if it affects older versions) when I used any of the tween nodes in a Blueprint class derived from a C++ class. When I opened the project the node would be missing with a linker error. It seems to be a load order issue, and setting the module’s load order to ‘PreDefault’ (in the uplugin) fixed it.

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Oh interesting, I really appreciate you figuring that out @DaveFace - I’ll be sure to fix that in the next update!