Hi!
I have a fresh install of 5.1, I am only opening the engine itself for a fresh project (not opening an existing project)
I always crashes at 75%. After googling it was suggested on other threads to download pointers for better debugging, so I did and of course it still crashes, here is the crash log with pointers.
I have re-downloaded the whole engine
I have used the “verify” feature to validate all data
The only plugin that is installed is Quixel (default)
I also removed quixel, same crash
It crashes the same when I open any project, always at 75%
I have tried removing ALL components except core and pointers, same crash
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_UdpMessaging!UE::UdpMessaging::Private::DoJoinMulticastGroup() [D:\build\++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp:162]
UnrealEditor_UdpMessaging!UE::UdpMessaging::Private::JoinedToGroup() [D:\build\++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp:184]
UnrealEditor_UdpMessaging!FUdpMessageTransport::StartTransport() [D:\build\++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp:244]
UnrealEditor_Messaging!FMessageBridge::Enable() [D:\build\++UE5\Sync\Engine\Source\Runtime\Messaging\Private\Bridge\MessageBridge.cpp:81]
UnrealEditor_UdpMessaging!FMessageBridgeBuilder::Build() [D:\build\++UE5\Sync\Engine\Source\Runtime\MessagingCommon\Public\MessageBridgeBuilder.h:109]
UnrealEditor_UdpMessaging!FUdpMessagingModule::InitializeBridge() [D:\build\++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingModule.cpp:556]
UnrealEditor_UdpMessaging!FUdpMessagingModule::RestartServices() [D:\build\++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingModule.cpp:354]
UnrealEditor_UdpMessaging!FUdpMessagingModule::StartupModule() [D:\build\++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingModule.cpp:275]
UnrealEditor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:617]
UnrealEditor_Projects!FModuleDescriptor::LoadModulesForPhase() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
UnrealEditor_Projects!FPluginManager::TryLoadModulesForPlugin() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2078]
UnrealEditor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2154]
UnrealEditor!FEngineLoop::LoadStartupModules() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4179]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3521]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll