frequent stuttering and frame drops in editor

hi all,

I’m trying to get into unreal for gamedev - but I’m encountering frequent stuttering and frame drops in the editor.
these can happen even in one of the template worlds such as the 3rd person.

for reference, my setup:
unreal engine 5.4.4
GPU - Nvidia GeForce RTX 4060 laptop
cpu - intel i9-13905H
32GB RAM
1TB NVMe SSD
Windows 11

I’ve applied many recommended methods posted here and on you tube - for example:

  1. deleting saved folder in project folder and restarting - this helped the most.
  2. disabling udp
  3. disabling studio telemetry
  4. setting fixed frame rate
  5. disabling edit layers on landscape(stuttering occurs a lot more when working with landscapes, but not only.)

some helped, but not enough, and I still can’t work properly without waiting each stutter.

any recommendations for other methods which can help? or any insight into how to troubleshoot and locate the source myself?

Hey @Castleking1810!

You might wanna check out this post of mine.

Hope this helps! :innocent:

Thanks for the reply!

i saw your recommendations.
added unreal editor to high performance in windows settings - didn’t help.
in nvidia control plane changed display mode from auto to nvidia gpu - this ended up reducing my max fps in unreal from 40 to 30, and still didn’t fix the drops.
i already switched my engine scalability to low - it didn’t have any effect on my max fps or the drops.

whenever i get big drops, i also notice that windows generally becomes somewhat unresponsive - even though looking at task manager my ram and gpu utilization is around 50-60%.

any other ideas?