I use Xcode to debug iOS code. I use the UE4 editor to cook the content and install it via launching. The trouble is, if I compile via one, the other thinks it needs to recompile. Henceforth, if I update a blueprint and then want to debug via Xcode, I have to recompile about 480 files twice, and Mac game compiles are not nearly as fast as PC so this is quite burdensome.
I’ve tried creating a custom launch profile to just deploy the content so I can always just run from Xcode, but I can’t seem to get the magic settings – instead of deploying the content piecemeal, it seems to create one big IPA and uploads it, and then that gets stomped by Xcode when it uploads its own IPA.
Any tips on how I can either avoid the recompiles or get the custom launch profile right?