Frequent crashes with Nanite Tessellation in UE 5.4.2 (Assertion failed: !RasterizerPass.ClusterComputeShader.IsNull())

You are, a legend! <3

Script worked wonders. A warning to those using it though on large projects (I had ~1500 materials), it will ask you to re-save them all even if they are ‘OK’. It took about ~30m to parse them all.

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