Hello,
I’m currently using the VlCMedia plugin to fetch an rtmp stream and play the streamed audio in my level.
It is working fine, but I would like to perform frequency spectrum analysis on this audio
- I created a Media Sound Component linked to the Media Player fetching the RTMP stream and inserted in the level
- I created a Source Bus
- I rooted the audio from the Media Sound Component to the Source Bus
- I Inserted the Source Bus in the scene
- The sound is played just fine
The problem is in my level blueprint, I got a reference to tje Source Bus and plugged it to the Calculate Frequency Spectrum Node like shown in the image
https://forums.unrealengine.com/filedata/fetch?filedataid=137751&type=thumb
As you can see no spectrum is being calculated and I don’t understand why
Here is the configuration of the Media Sound Component:
https://forums.unrealengine.com/filedata/fetch?filedataid=137752&type=thumb
Do you have any idead of why the spectrum analysis is not working ?
Thanks a lot