Hello everyone,
We’re having extreme difficulties with solving following crash in shipped game in UE4.26:
Rebuilder_Win64_Shipping!<lambda_18cf823f9228225c9584b29cb5c08c89>::operator()()
Rebuilder_Win64_Shipping!<lambda_18cf823f9228225c9584b29cb5c08c89>::operator()()
Rebuilder_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FRenderThreadScope::~FRenderThreadScope'::
2’::DispatchScopeCommandsName,<lambda_18cf823f9228225c9584b29cb5c08c89> > >::ExecuteTask()
Rebuilder_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
Rebuilder_Win64_Shipping!RenderingThreadMain()
Rebuilder_Win64_Shipping!FRenderingThread::Run()
Rebuilder_Win64_Shipping!FRunnableThreadWin::Run()
Did anyone encountered something similar or where it can lead to check.
I would highly appreciate any feedback or suggestions!
Thank you.
Jacob