FRenderThreadScope crash - over 1000 reports

Hello everyone,

We’re having extreme difficulties with solving following crash in shipped game in UE4.26:

Rebuilder_Win64_Shipping!<lambda_18cf823f9228225c9584b29cb5c08c89>::operator()()
Rebuilder_Win64_Shipping!<lambda_18cf823f9228225c9584b29cb5c08c89>::operator()()
Rebuilder_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FRenderThreadScope::~FRenderThreadScope'::2’::DispatchScopeCommandsName,<lambda_18cf823f9228225c9584b29cb5c08c89> > >::ExecuteTask()
Rebuilder_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
Rebuilder_Win64_Shipping!RenderingThreadMain()
Rebuilder_Win64_Shipping!FRenderingThread::Run()
Rebuilder_Win64_Shipping!FRunnableThreadWin::Run()

Did anyone encountered something similar or where it can lead to check.

I would highly appreciate any feedback or suggestions!

Thank you.
Jacob