I would like to freeze a ragdoll (so only the root one would simualte physics the rest stays. I trying to weld my vr hands to my Controllers via physics constraint, and in order for IT to work i need “simualte physics enabled”. But when i Do the waist(root none) does what its supposed to, the thumb base also does. The Rest of the Fingers are just like sphagetti basically. Ive tried turning of simualte physics below waist (without including self) will make the Hand freeze 10 above me and is still simulating physics. Ive also tried to just weld the Controller and a sphere with collision Set to overlap and make the Hand a child of that sphere so i dont have to Deal with the ragdoll difficulty But when i Do so, the Hand has no collision except when i try to push a moveable object. So Hand has to be the constraint actoe and has to Set physics to simualte.
i could just remove every other collision capsule but i want to be able to push things over with my fingers. i guess a workaround would be to delete every collision except for the root and readd collision capsules to the bone “manually” in the player actor… still would be nice
well so know that work around didnt work. i can push objects with the “self made” collisions but these collision boxes wont work for collision with the hand to world. (i can still grab onto stuff until i hit the collision that i have in the physics asset of my mesh hand (only one for the waist) also now my left hand (which scale is mirror to be a left hand) is now turned by 180 sideways so thumb is pointing downward instead of upward, the rest of the components (grab collision) and watch is still working normally. anybody has an idea to one of my problems? D: