Freezes when creating or changing Variable

Hello, I have had a reoccurring issue for some time now,

Essentially, whenever I add a new variable or change its type. The editor freezes. I can still move my mouse, but I cannot click on anything, and must use task manager to close the Engine, which results in the task manager also not responding

Hello @Monkeyboy.cjp, Welcome to the forums!
Could you give us a bit more information about where you’re adding the variable and in which Blueprint this issue is happening?
With that information, we can better determine what might be causing the Engine to freeze.

are you using just Blueprints, or C++ as well?

are you installing the Engine from the Epic Games Launcher, or compiling from source?

does the Editor behave smoothly without this issue happening? (does it stutter when moving the camera around in the Editor?)

in Blueprints are you adding a member Variable to the Variables list? Adding a Component to the Hierarchy? adding a Local Variable to a Function?

when you manually close the editor is a crash report generated? ([ProjectName]/Saved/Crashes)

what shows up at the end of the Log when this happens? ([PojectName]/Saved/Logs)

what is your operating system?

if you have the TaskManager open when this happens? what does your RAM, CPU, and GPU utilization look like?

Thankyou for responding. The issue occurs in any blueprint as far as I can tell, a completely new one or otherwise

Hello, and Thank you for responding. I am checking these one by one, so I apologise if it seems very list like.

Just Blueprints.

Installed the Engine from Epic Games Launcher.

The editor moves smoothly.

When adding a variable, I am referring to when in the blueprint editor, adding one from the bottom left where all other variables are listed.

I am struggling to find if there are crash reports.

Operating System is Windows 11. 64 bit.

ram usage is around 25 percent. I have 64 GB of ram.

CPU goes between 0 and 2 percent

I also forgot to mention, but this does not only occur when creating a variable, it also occurs if I try to use a menu that drops down, such as the Edit, Window, Build etc

does this happen in just your project (if someone gave you a project to try out or work on), or say a template project, and can this be recreated in a Blank project?

Did you add any plugins or external assets to the engine, or your project before this happened? are you on a School or company system that had the Engine already installed? Did you modify any of the Installed Engine files (the installed binaries are write protected by default so you have to take a few steps to modify them)

are you opening the project from

  • the EpicGamesLauncher→Library→[ProjectName]
  • from the project picker in the editor launching the editor first (the Unreal Icon on your taskbar or the desktop),
  • or from the */[ProjectName]/[ProjectName].uproject.
    • for either of the first 2 try going to your project’s directory, and launching it directly from the .uproject and see if you get the same behavior.

do any other programs behave strangely? (randomly crashing, freezing, or closing)

are you sure there are no popup boxes from Unreal or Windows?

in your Project directory go to the logs. */[ProjectName]/Saved/Logs the one at the top is the most recent one. it is a raw text file so any text editor will be able to read them. do a search for “Error”, “Warning”, or “EXCEPTION”. these files are written to in real time while the editor is open so the last few lines is that last response to the user, system, or engine.

the crash reports if they are generated will be in */[ProjectName]/Saved/Crashes the bad part is with you are force closing the program Windows might not give the engine time to create the crash report.

if there are no Errors, Warnings, or Exceptions in the Logs go to the next section (we may end up doing it anyways, but if it is just the project we can save some download size if you have data limits); If there are stop here, and copy the text lines with the text and like 2 or 3 lines above and below it. (these are plane text, but I just request you put them in a formatted text block.


then Lets make sure your Engine install is not corrupted: in the Epic Games Launcher in the Engine Version picker right under the engine version Tile there is a 3-dots menu, one of the options is “Verify”

  • this will run a checksum on the installed engine binaries/files, then attempt to re-download any that fail the check. (if the best case it is about a quarter too half the time of the engine download, with an all clear, at worst it could be re-downloading a portion of the engine)

afterward see if you are experiencing the same, or similar issues.