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Freeze at 75% while importing fbx file

I had downloaded one vehicle model from here http://tf3dm.com/3d-model/vab-3010-56851.html . The model is of 60 mb but still whenever I import it ue4 just freezes at 75%. I even leave ue4 alone for 1-2hrs but still the model doesn’t gets imported.

My PC Specs
12 GB Ram

Processor
Amd A8

Operating System
Windows 10 Pro Technical Preview 64-bit
GPU
AMD Radeon HD 8550G + HD 8500M Dual Graphics

How much triangles your model have?

60 mb files can take a while till they are imported -> make sure to disable “import texture” + “create material”. :slight_smile:

There are 717363 polygons, 416 objects, 722164 points

But I need the textures and materials inside of the model

But you can import them separately :wink: -> import the texture - right click on it - create material - assign it to your mesh

If you import all object at once that can take a long time.

The mesh is too complex, it’s not designed for games

:o… There I thought 200k polys for a character was too many… It is though right? Lol…

10k - 20k triangles is what most game characters have I think.

Sorry to hijack that the thread a sec but. Say I have a character between 150-200k polys/triangles(sorry I’m not sure, I’m a real beginner at modelling)… Realistically, is there a way reduce characters count by 10times? I’ve tried using that tool (which I forget the name of) in blender, and got the model down to 50k before it started to alter the appearance. But as soon as I apply the texture the model came with, blender freezes :confused: my rig isn’t the best for modelling I must say, I built it originally for gaming so I don’t know if this is the reason.

You can reduce the tri count without losing quality when you bake normal/ao/… maps out of your high poly mesh. After that reduce your tri count by hand (the modifiers are not perfect) :slight_smile:

I havent watched the entire video, but probably it’s useful for your: https://www.youtube.com/watch?v=ApzVWuPa4A4

If you really want to insist to put that model into Unreal then just wait a bit longer. One day I just waited an entire night to get a high poly model into engine. It was stuck at %75 and in the end engine got it. So just wait. It was a city model. But I suggest you to modify your model.

If you really need to put high poly models into Unreal Engine you’re going to need to split it up first.
What I do in 3ds Max is assign pieces to groups and export them out individually (no larger then 10mb FBX files).
Then when importing them into Unreal Engine, just make sure you move them all into the same X,Y,Z location and it should fit together like a puzzle :slight_smile:

yeah. i tried the stingray engine only 1 minute

While I’m stuck at 75 lol

That is quite a large amount, to be honest. I would suggest breaking this down into a number of meshes. It is hard to tell much without an example of the model, but if this is a building or similar, then it would be wise to opt for a modular work-flow. A 60mb model is rather large, in terms of file size. It will undoubtedly be able to be imported…but it is understandable that it will take a fair amount of time.

Each engine handles things differently. You can’t compare one to another in that way, I’d say. If you’re having problems importing a model, there is likely a reason for it. Similar to what I’ve said above, your model will no doubt be able to be imported…you’ll simply have to wait. This will all depend on your machine, processing power, and so forth, as well.

I’m glad this thread exists. It answered my exact same question. I just put a 60mb mesh into the engine and it is taking a while. I closed it once, then reopened to try again. I’ll wait a few hours I guess. Would it really take hours? anyways, on a side note, my mesh is a dude without eyeballs, (no reason, just haven’t gotten to it and just messing around with the engine) Do the meshes need to be closed or can there be openings like a big hole where the eyes should be?

I had this same problem once with a Lamborghini FBX file that I was trying to import, but I left it on over the whole night and in the morning when I checked it was done. I know you might not consider this a good idea but at least it worked for me.