These are the two relevant lines in the logs. It occurs just after the map is loaded. I have no idea what to start looking at to find what is causing this crash. Any ideas?
[2020.07.07-01.13.10:896][ 0]LogOutputDevice: Error: Ensure condition failed: SingleShaderBindings.GetParameterMapInfo().LooseParameterBuffers.Num() == 0 [File:U:/UE4/UnrealEngine/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp] [Line: 324]
[2020.07.07-01.13.10:896][ 0]LogOutputDevice: Error: Cached Mesh Draw command uses loose parameters. This will break dynamic instancing in performance critical pass. Use Uniform Buffers instead.