Just an update, we will require 48 unique animations for the pets, the yeti and woodland creature will have the same skeleton and will share animations. (anything in underlined is unique to that pet and will require a unique animation)
The Pets do not require facial animations as this will be combined with 2D animations only the goblin will have facial animations.
I have attached an image of the dragon so you get an idea of the model you will be working with.
**Animations
Dragon Animation (22)**
The dragon animations takes use of 3D animations and 2D facial animations (eyes)
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idle (3)
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normal idle
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bored idle (x2)
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emotions (2)
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Happy (when task is done correct)
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Sad (when task is done incorrect)
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Grab (when grabbed from cage)
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On Clicked (roar or dance)
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Cleaning station (6)
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Idle
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pet been soaped (combined with soap models)
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Washing (3)
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Water temperature is perfect (Soap been washed off (combined with soap models))
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Water temperature is too hot (combined with particle effect)
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Water temperature is too cold (combined with particle effect and ice cube model)
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Drying with a hair dryer
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Cooking Station (3)
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Eating
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Eating end state (2)
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Vomit (combined with particle effect)
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happy full (burp?)
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Playing Station (6)
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Idle
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Flying (5)
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take off
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flying
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bum wiggle before flying through hoops (increase speed)
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Fire breathing (angry)
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landing
Yeti Animation (20)
The yeti animations takes use of 3D animations and 2D facial animations (eyes & mouth)
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idle (3)
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normal idle
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bored idle (x2)
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emotions (2)
-
Happy (when task is done correct)
-
Sad (when task is done incorrect)
-
Grab (when grabbed from cage)
-
On Clicked (roar or dance)
-
Cleaning station (6)
-
Idle
-
pet been soaped (combined with soap models)
-
Washing (3)
-
Water temperature is perfect (Soap been washed off (combined with soap models))
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Water temperature is too hot (combined with particle effect)
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Water temperature is too cold (combined with particle effect and ice cube model)
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Drying with a brush
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Cooking Station (3)
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Eating
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Eating end state (2)
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Vomit (combined with particle effect)
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happy full (burp?)
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Playing Station (4)
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Idle
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Throwing
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stomping
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happy dance
Grass creature Animation (20)
The grass creature animations takes use of 3D animations and 2D facial animations (eyes & mouth)
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idle (3)
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normal idle
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bored idle (x2)
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emotions (2)
-
Happy (when task is done correct)
-
Sad (when task is done incorrect)
-
Grab (when grabbed from cage)
-
On Clicked (roar or dance)
-
Cleaning station (6)
-
Idle
-
pet been soaped (combined with soap models)
-
Washing (3)
-
Water temperature is perfect (Soap been washed off (combined with soap models))
-
Water temperature is too hot (combined with particle effect)
-
Water temperature is too cold (combined with particle effect and ice cube model)
-
Drying with a sun lamp
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Cooking Station (3)
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Eating
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Eating end state (2)
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Vomit (combined with particle effect)
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happy full (burp?)
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Playing Station (4)
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Idle
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been found (hide and seek - angry / upset)
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blow grass tornado (combined with particle effect)
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Not been found (hide and seek - climb out of hide area - happy)
Goblin
the goblin is an NPC that is going to be used for the customer, it has full 3D animations including facial
Animations (10)
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Idle
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walk (6)
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Normal walk cycle
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plus normal walk cycle carry item (pet carry case)
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Happy walk cycle
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plus happy walk cycle carry item (pet carry case or shopping bag)
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angry walk cycle
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plus angry walk cycle carry item (pet carry case)
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Happy (when task is complete)
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Angry (when task is not complete or incorrect)
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Attention
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waving
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Item grab