We are looking for an 3D Animator to animate characters (fantasy pets) for our upcoming demo Heads n Tails: Pet Shop
We have 3 pets (Dragon, Snow Yeti and Woodland creature) that will be rigged and ready to be animated inside of Maya as well as one goblin non-playable character.
Roughly 20 animations required per pet and 10 animations for the Goblin
Project Title:
Heads n Tails: Pet Shop
Description**:**
A fantasy isometric pet shop game for PC and mobile platforms. Care for a range of unique pets, serve customers and earn reputation, over 3 contrasting environment levels using a drag and drop system, before converting your points into positions on the leader boards.
Includes:
Isometric camera
PC / Mobile
Drag and drop system (3D)
Maintaining pets and serving customers
Minimum Skills:
You should be able to create animations using Maya
Have previous experience creating animations for Unreal (or understand the pipeline)
You Have created animation for animals or fantasy characters
**Payment: **
You will be paid fully upon completion of the contract.
Contact**:**
PM me or Email the team: [EMAIL=“milksopgames@gmail.com”]milksopgames@gmail.com for more information or your price offer as well as your portfolio
Hey Harlan, great to see Heads n Tails progressing, we love love loved your talk on inclusivity at GDC and would be thrilled to be able to collaborate with you on this. I’ll send you an email now with some rough estimates but a list of the animations per character here could help others give you more accurate estimates moving forward. Either way, looking forward to chatting soon
Just an update, we will require 48 unique animations for the pets, the yeti and woodland creature will have the same skeleton and will share animations. (anything in underlined is unique to that pet and will require a unique animation)
The Pets do not require facial animations as this will be combined with 2D animations only the goblin will have facial animations.
I have attached an image of the dragon so you get an idea of the model you will be working with.
**Animations
Dragon Animation (22)**
The dragon animations takes use of 3D animations and 2D facial animations (eyes)
idle (3)
normal idle
bored idle (x2)
emotions (2)
Happy (when task is done correct)
Sad (when task is done incorrect)
Grab (when grabbed from cage)
On Clicked (roar or dance)
Cleaning station (6)
Idle
pet been soaped (combined with soap models)
Washing (3)
Water temperature is perfect (Soap been washed off (combined with soap models))
Water temperature is too hot (combined with particle effect)
Water temperature is too cold (combined with particle effect and ice cube model)
Drying with a hair dryer
Cooking Station (3)
Eating
Eating end state (2)
Vomit (combined with particle effect)
happy full (burp?)
Playing Station (6)
Idle
Flying (5)
take off
flying
bum wiggle before flying through hoops (increase speed)
Fire breathing (angry)
landing
Yeti Animation (20)
The yeti animations takes use of 3D animations and 2D facial animations (eyes & mouth)
idle (3)
normal idle
bored idle (x2)
emotions (2)
Happy (when task is done correct)
Sad (when task is done incorrect)
Grab (when grabbed from cage)
On Clicked (roar or dance)
Cleaning station (6)
Idle
pet been soaped (combined with soap models)
Washing (3)
Water temperature is perfect (Soap been washed off (combined with soap models))
Water temperature is too hot (combined with particle effect)
Water temperature is too cold (combined with particle effect and ice cube model)
Drying with a brush
Cooking Station (3)
Eating
Eating end state (2)
Vomit (combined with particle effect)
happy full (burp?)
Playing Station (4)
Idle
Throwing
stomping
happy dance
Grass creature Animation (20)
The grass creature animations takes use of 3D animations and 2D facial animations (eyes & mouth)
idle (3)
normal idle
bored idle (x2)
emotions (2)
Happy (when task is done correct)
Sad (when task is done incorrect)
Grab (when grabbed from cage)
On Clicked (roar or dance)
Cleaning station (6)
Idle
pet been soaped (combined with soap models)
Washing (3)
Water temperature is perfect (Soap been washed off (combined with soap models))
Water temperature is too hot (combined with particle effect)
Water temperature is too cold (combined with particle effect and ice cube model)
Drying with a sun lamp
Cooking Station (3)
Eating
Eating end state (2)
Vomit (combined with particle effect)
happy full (burp?)
Playing Station (4)
Idle
been found (hide and seek - angry / upset)
blow grass tornado (combined with particle effect)
Not been found (hide and seek - climb out of hide area - happy)
Goblin
the goblin is an NPC that is going to be used for the customer, it has full 3D animations including facial
Animations (10)
Idle
walk (6)
Normal walk cycle
plus normal walk cycle carry item (pet carry case)
Happy walk cycle
plus happy walk cycle carry item (pet carry case or shopping bag)