[FREE] VR Content Examples

Hi @DownToCode ! I’ve been playing with your “Door” example, and I am trying to push what it can do. I would like to make double doors, so that when you pull the handle on one, the other opens to the same angle. And vice versa. I’ve tried implementing a blueprint interface to get the doors to talk to each other and share the “door angle”. But that wasn’t working. Then I just used custom events to try the same thing. This is working a bit better, but the doors are still not moving correctly. Any idea how this could be done?

Edit: Just to be clear by “double doors”, I mean dropping in your door blueprint, then making a copy, and either scaling it in the negative Y, or rotating it 180 degrees. I’ve tried both ways, and rotating 180 degrees gave better results for the interaction. One is set to min angle:0, max angle 130. Then the other is set to min angle:-130, max angle: 0.